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Teferi, Time Raveler card art
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Teferi, Time Raveler

{1} {W} {U} · Legendary Planeswalker — Teferi · Ravnica Remastered (RVR)
Times Brought
203
Decks Running
115
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Teferi, Time Raveler card

Teferi, Time Raveler

{1} {W} {U}
Legendary Planeswalker — Teferi
Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Loyalty 4
Ravnica Remastered (RVR) · Mythic · Illustrated by Chris Rallis

Final zone distribution

52 instances
1.9%
Library
26.9%
Battlefield
28.8%
Graveyard
9.6%
Exile

The "good card" funnel

203 brought · 110 players
Brought to game
203
Ever drawn
50
Reached battlefield
33
Still on board at game end
14

Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.5pp

Players who cast this card win 30% of the time (n=24) , vs 27% when it never left the library (n=116).

When players drew this card but left it in hand, they won 26% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.3pp; 95% confidence interval -7.5pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
3%
T1
12%
T2
9%
T3
12%
T4
18%
T5
30%
T6-9
15%
T10+
Median 5 P25 4 · P75 8 · max 18
On curve 24% (3 / 33 cast on T3) Cast same turn as drawn 54%
33 of 100 times cast 33%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.