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Part of The Lost Caverns of Ixalan
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Creature — Dinosaur
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Temple Altisaur
2%
Live Inclusion
Times Brought
995
Decks Running
418
Median Cast Turn
6
Drawn → Played
75%
Format
First-cast turn
n=199
0%
T1
2%
T2
3%
T3
9%
T4
13%
T5
59%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
27%
(26 / 199 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
995 brought · 394 playersBrought to game
995
Ever drawn
267
Reached battlefield
199
Still on board at game end
113
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.6pp
Players who cast this card win 39% of the time (n=175) , vs 24% when it never left the library (n=622).
When players drew this card but left it in hand, they won 31% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.0pp; 95% confidence interval +7.6pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
284 instances2.8%
Library
39.8%
Battlefield
26.8%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
214 decks
-
2
Gishath, Sun's Avatar
143 decks
-
3
Atla Palani, Nest Tender
28 decks
-
4
Wayta, Trainer Prodigy
18 decks
-
5
Zacama, Primal Calamity
6 decks
-
6
Ellie and Alan, Paleontologists
2 decks
-
7
Ghalta and Mavren
2 decks
-
8
Huatli, Poet of Unity // Roar of the Fifth People
2 decks
-
9
Grimlock, Dinobot Leader // Grimlock, Ferocious King
1 decks
-
10
Jodah, Archmage Eternal
1 decks
Card text
Temple Altisaur
Creature — Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
3 / 4
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.