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Part of The Lost Caverns of Ixalan
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Creature — Dinosaur
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Temple Altisaur
2%
Live Inclusion
Times Brought
595
Decks Running
273
Median Cast Turn
6.0
Drawn → Played
75%
Format
First-cast turn
n=124
0%
T1
2%
T2
2%
T3
9%
T4
15%
T5
56%
T6-9
17%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
27%
(19 / 124 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
595 brought · 257 playersBrought to game
595
Ever drawn
166
Reached battlefield
124
Still on board at game end
68
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 38% of the time (n=109) , vs 23% when it never left the library (n=367).
When players drew this card but left it in hand, they won 33% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.1pp; 95% confidence interval +5.9pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
175 instances2.3%
Library
38.9%
Battlefield
29.7%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
138 decks
-
2
Gishath, Sun's Avatar
96 decks
-
3
Atla Palani, Nest Tender
18 decks
-
4
Wayta, Trainer Prodigy
12 decks
-
5
Zacama, Primal Calamity
4 decks
-
6
Ellie and Alan, Paleontologists
2 decks
-
7
Huatli, Poet of Unity // Roar of the Fifth People
2 decks
-
8
Grimlock, Dinobot Leader // Grimlock, Ferocious King
1 decks
Card text
Temple Altisaur
Creature — Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
3 / 4
The Lost Caverns of Ixalan Commander (LCC)
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Rare
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.