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Temple Altisaur card art
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Temple Altisaur

{4} {W} · Creature — Dinosaur · The Lost Caverns of Ixalan Commander (LCC)
Times Brought
301
Decks Running
145
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Temple Altisaur card

Temple Altisaur

{4} {W}
Creature — Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
3 / 4
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Daarken

Final zone distribution

76 instances
2.6%
Library
46.1%
Battlefield
18.4%
Graveyard
6.6%
Exile

The "good card" funnel

302 brought · 137 players
Brought to game
302
Ever drawn
71
Reached battlefield
50
Still on board at game end
35

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.4pp

Players who cast this card win 34% of the time (n=38) , vs 27% when it never left the library (n=182).

When players drew this card but left it in hand, they won 16% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.9pp; 95% confidence interval -1.4pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=50
0%
T1
6%
T2
2%
T3
20%
T4
14%
T5
50%
T6-9
8%
T10+
Median 6.0 P25 4 · P75 7 · max 12
On curve 42% (7 / 50 cast on T5) Cast same turn as drawn 44%
50 of 100 times cast 50%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.