Temple Altisaur
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Temple Altisaur
Final zone distribution
76 instancesCommanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
75 decks
-
2
Gishath, Sun's Avatar
53 decks
-
3
Atla Palani, Nest Tender
9 decks
-
4
Wayta, Trainer Prodigy
3 decks
-
5
Zacama, Primal Calamity
2 decks
-
6
Ghalta and Mavren
1 decks
-
7
Huatli, Poet of Unity // Roar of the Fifth People
1 decks
-
8
Morophon, the Boundless
1 decks
The "good card" funnel
302 brought · 137 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 34% of the time (n=38) , vs 27% when it never left the library (n=182).
When players drew this card but left it in hand, they won 16% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.9pp; 95% confidence interval -1.4pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50Full analysis unlocks as more games are tracked. Stats refresh nightly.