Temple Bell
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Temple Bell
Final zone distribution
116 instancesCommanders that played this card
in tracked games-
1
Sheoldred, the Apocalypse
56 decks
-
2
Nekusar, the Mindrazer
37 decks
-
3
Kynaios and Tiro of Meletis
12 decks
- 4 Molecule Man 12 decks
-
5
Xyris, the Writhing Storm
11 decks
-
6
Jeleva, Nephalia's Scourge
9 decks
-
7
Kwain, Itinerant Meddler
9 decks
-
8
Ms. Bumbleflower
9 decks
-
9
Kami of the Crescent Moon
7 decks
-
10
Zurzoth, Chaos Rider
6 decks
The "good card" funnel
450 brought · 250 playersOnce cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=50) , vs 20% when it never left the library (n=243).
When players drew this card but left it in hand, they won 21% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval +1.0pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.