Temple of Malice
Temple of Malice appears in 12% of tracked Rakdos-accessible Commander decks on Playgroup Live, and when drawn it reaches the battlefield 74% of the time, with a median first-cast turn of 4.0.
Temple of Malice is a consistent fixture in Rakdos and Mardu Commander builds tracked on Playgroup Live. It sits in 12% of decks in the dataset and has been brought to 670 tracked game participations across 639 games, spread across 337 distinct players. The single heaviest contributor accounts for just 2% of all instances, a sign of genuinely broad representation in the data.
The headline behavior is straightforward: Temple enters tapped and smooths the early hand with a scry 1. Players cast it 74% of the time once it lands in hand, and the median first drop lands on turn 4.0. Once on the battlefield, it stays there at a rate of 90%, exactly what you expect from a basic-land-adjacent permanent. The cast win rate sits at 31%, running +11.0 percentage points above the rate seen in games where the card never left the library. With 126 cast observations and 420 library observations, that gap clears its standard-error threshold and reads as a directional positive signal rather than noise.
Temple of Malice is legal in Commander, Legacy, Modern, Pioneer, Standard, and most other constructed formats. It is not legal in Pauper or Pauper Commander, where its rare printing bars it. In Commander specifically, it competes with a deep bench of Rakdos dual lands, but the free scry gives it a consistent edge over strictly enters-tapped options in decks that value hand quality over speed.
- 12% of tracked decks include Temple of Malice
- 74% of drawn copies reach the battlefield before the game ends
- T4.0 median first-cast turn
- 90% battlefield stickiness once played
- +11.0pp win-rate lift when cast vs. when it stays in the library
- 337 distinct players have brought this card to a tracked game
First-cast turn
n=132The "good card" funnel
670 brought · 337 playersOf 670 Temple of Malice copies brought to games, 179 were drawn, 132 of those were played onto the battlefield, and 90% of cast copies remained there through the end of the game.
Players who cast this card win 31% of the time (n=126) , vs 20% when it never left the library (n=420).
When players drew this card but left it in hand, they won 35% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.0pp; 95% confidence interval +3.1pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
193 instancesThe vast majority of Temple of Malice copies never leave the library in any given game, a structural reality of 100-card singleton decks where most cards go unseen. The share that does surface tends to stick on the battlefield.
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
51 decks
-
2
Caesar, Legion's Emperor
18 decks
-
3
Mr. House, President and CEO
18 decks
-
4
Kardur, Doomscourge
15 decks
-
5
Davros, Dalek Creator
11 decks
-
6
Strefan, Maurer Progenitor
11 decks
-
7
Judith, Carnage Connoisseur
10 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
9 decks
-
9
Shadow the Hedgehog
9 decks
-
10
The Lord of Pain
9 decks
Valgavoth, Harrower of Souls leads the commander distribution by a significant margin, but the list spans ten distinct commanders across Rakdos and Mardu builds, showing that Temple of Malice is a format-wide B/R staple rather than a card tied to one strategy.