collections_bookmark
Part of Dominaria United
Live Play Data
Temple of Malice
Land
·
Foundations (FDN)
11%
Live Inclusion
Times Brought
1103
Decks Running
571
Median Cast Turn
4.0
Drawn → Played
75%
Format
First-cast turn
n=208
30%
T1
9%
T2
11%
T3
12%
T4
9%
T5
25%
T6-9
5%
T10+
Median
4.0
P25
1
· P75
6
· max
19
Cast same turn as drawn
65%
The "good card" funnel
1113 brought · 501 playersBrought to game
1113
Ever drawn
278
Reached battlefield
208
Still on board at game end
183
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 24% of the time (n=191) , vs 21% when it never left the library (n=691).
When players drew this card but left it in hand, they won 29% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -3.4pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
303 instances3.0%
Library
60.4%
Battlefield
15.5%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
78 decks
-
2
Caesar, Legion's Emperor
32 decks
-
3
Kardur, Doomscourge
29 decks
-
4
Mr. House, President and CEO
23 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
14 decks
-
6
Olivia, Opulent Outlaw
13 decks
-
7
Shadow the Hedgehog
13 decks
-
8
Strefan, Maurer Progenitor
13 decks
-
9
Davros, Dalek Creator
12 decks
-
10
Rakdos, Lord of Riots
12 decks
Card text
Temple of Malice
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Foundations (FDN)
·
Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.