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Temple of Malice card art
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Temple of Malice

Land · Star Trek Commander (TRC)
Times Brought
2017
Decks Running
1040
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Temple of Malice card

Temple of Malice

Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.
Star Trek Commander (TRC) · Rare · Illustrated by John Di Giovanni

Final zone distribution

444 instances
2.0%
Library
74.8%
Battlefield
9.5%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

2017 brought · 886 players
Brought to game
2017
Ever drawn
406
Reached battlefield
347
Still on board at game end
332

Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.9pp

Players who cast this card win 23% of the time (n=262) , vs 22% when it never left the library (n=1141).

When players drew this card but left it in hand, they won 23% (n=38).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.4pp; 95% confidence interval -1.9pp to +4.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=347
32%
T1
12%
T2
9%
T3
9%
T4
10%
T5
22%
T6-9
6%
T10+
Median 3 P25 1 · P75 6 · max 17
Cast same turn as drawn 64%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.