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Part of Tarkir Dragonstorm
Live Play Data
Temple of the Dragon Queen
Land
·
Tarkir: Dragonstorm Commander (TDC)
1%
Live Inclusion
Times Brought
752
Decks Running
282
Median Cast Turn
4.0
Drawn → Played
80%
Format
First-cast turn
n=138
17%
T1
10%
T2
14%
T3
14%
T4
16%
T5
25%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
11
Cast same turn as drawn
54%
The "good card" funnel
755 brought · 264 playersBrought to game
755
Ever drawn
172
Reached battlefield
138
Still on board at game end
126
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.2pp
Players who cast this card win 30% of the time (n=131) , vs 27% when it never left the library (n=482).
When players drew this card but left it in hand, they won 26% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -5.2pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
188 instances3.2%
Library
67.0%
Battlefield
11.7%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Ureni of the Unwritten
83 decks
-
2
The Ur-Dragon
49 decks
-
3
Miirym, Sentinel Wyrm
37 decks
-
4
Tiamat
25 decks
-
5
Eshki, Temur's Roar
20 decks
-
6
Rivaz of the Claw
10 decks
-
7
Scion of the Ur-Dragon
6 decks
-
8
Sivitri, Dragon Master
5 decks
-
9
Acolyte of Bahamut
3 decks
-
10
Ganax, Astral Hunter
3 decks
Card text
Temple of the Dragon Queen
Land
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon.
As this land enters, choose a color.
: Add one mana of the chosen color.
Tarkir: Dragonstorm Commander (TDC)
·
Uncommon
·
Illustrated by Alexandr Leskinen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.