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Part of Tarkir Dragonstorm
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Temple of the Dragon Queen
Land
·
Tarkir: Dragonstorm Commander (TDC)
Times Brought
579
Decks Running
223
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Temple of the Dragon Queen
Land
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon.
As this land enters, choose a color.
: Add one mana of the chosen color.
Tarkir: Dragonstorm Commander (TDC)
·
Uncommon
·
Illustrated by Alexandr Leskinen
Final zone distribution
120 instances5.0%
Library
72.5%
Battlefield
5.8%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Ureni of the Unwritten
68 decks
-
2
The Ur-Dragon
46 decks
-
3
Miirym, Sentinel Wyrm
30 decks
-
4
Eshki, Temur's Roar
15 decks
-
5
Tiamat
11 decks
-
6
Rivaz of the Claw
6 decks
-
7
Ganax, Astral Hunter
5 decks
-
8
Atarka, World Render
3 decks
-
9
Sivitri, Dragon Master
3 decks
-
10
Acolyte of Bahamut
2 decks
The "good card" funnel
581 brought · 203 playersBrought to game
581
Ever drawn
111
Reached battlefield
95
Still on board at game end
87
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.0pp
Players who cast this card win 32% of the time (n=68) , vs 28% when it never left the library (n=347).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -2.0pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=95
32%
T1
13%
T2
7%
T3
8%
T4
18%
T5
19%
T6-9
3%
T10+
Median
3
P25
1
· P75
5
· max
12
Cast same turn as drawn
57%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.