Card Preview
Temporal Trespass
Times Brought
322
Decks Running
120
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Temporal Trespass
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Take an extra turn after this one. Exile Temporal Trespass.
Fate Reforged (FRF)
·
Mythic
·
Illustrated by Clint Cearley
Final zone distribution
73 instances5.5%
Library
6.8%
Battlefield
24.7%
Graveyard
23.3%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
51 decks
-
2
Vivi Ornitier
5 decks
-
3
Ezio Auditore da Firenze
3 decks
-
4
Flubs, the Fool
3 decks
-
5
Quandrix, the Proof
3 decks
-
6
Saruman, the White Hand
3 decks
-
7
Atemsis, All-Seeing
2 decks
-
8
G'raha Tia, Scion Reborn
2 decks
-
9
Narset, Enlightened Master
2 decks
-
10
Rootha, Mastering the Moment
2 decks
The "good card" funnel
323 brought · 115 playersBrought to game
323
Ever drawn
64
Reached battlefield
33
Still on board at game end
5
≥ +3.1pp
Players who cast this card win 38% of the time (n=28) , vs 26% when it never left the library (n=189).
When players drew this card but left it in hand, they won 23% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval +3.1pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
3%
T1
3%
T2
6%
T3
0%
T4
18%
T5
64%
T6-9
6%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
100%
(1 / 33 cast on T11)
Cast same turn as drawn
37%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.