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Part of Bloomburrow
·
Sorcery
·
The List (PLST)
Card Preview
Tempt with Bunnies
Times Brought
408
Decks Running
236
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Tempt with Bunnies
Sorcery
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
The List (PLST)
·
Rare
·
Illustrated by Ben Wootten
Final zone distribution
89 instances2.2%
Battlefield
64.0%
Graveyard
2.2%
Exile
31.5%
Hand
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
90 decks
-
2
Baylen, the Haymaker
26 decks
-
3
Finneas, Ace Archer
20 decks
-
4
Queen Marchesa
13 decks
-
5
Aziza, Mage Tower Captain
7 decks
-
6
Kambal, Profiteering Mayor
7 decks
-
7
Kynaios and Tiro of Meletis
6 decks
-
8
Cadira, Caller of the Small
5 decks
-
9
Whtz, the Bibliophile
5 decks
-
10
Lucy MacLean, Positively Armed
4 decks
The "good card" funnel
408 brought · 222 playersBrought to game
408
Ever drawn
84
Reached battlefield
50
Still on board at game end
2
≥ -4.8pp
Players who cast this card win 26% of the time (n=34) , vs 22% when it never left the library (n=210).
When players drew this card but left it in hand, they won 21% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -4.8pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
0%
T1
8%
T2
24%
T3
6%
T4
14%
T5
40%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
15
On curve
32%
(12 / 50 cast on T3)
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.