collections_bookmark Part of Modern Horizons 3
Tempt with Mayhem card art
Live Play Data

Tempt with Mayhem

{1} {R} {R} · Instant · Modern Horizons 3 Commander (M3C)
1%
Live Inclusion
Times Brought
173
Decks Running
97
Median Cast Turn
7.0
Drawn → Played
51%
Format

First-cast turn

n=22
0%
T1
0%
T2
0%
T3
5%
T4
14%
T5
82%
T6-9
0%
T10+
Median 7.0 P25 6 · P75 8 · max 9
On curve 0% (0 / 22 cast on T3) Cast same turn as drawn 40%

The "good card" funnel

173 brought · 95 players
Brought to game
173
Ever drawn
43
Reached battlefield
22
Still on board at game end
2
≥ -18.8pp

Players who cast this card win 20% of the time (n=19) , vs 19% when it never left the library (n=100).

When players drew this card but left it in hand, they won 20% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.5pp; 95% confidence interval -18.8pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

55 instances
7.3%
Library
3.6%
Battlefield
49.1%
Graveyard
18.2%
Exile

Commanders that played this card

in tracked games
Card text
Tempt with Mayhem card

Tempt with Mayhem

{1} {R} {R}
Instant
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Modern Horizons 3 Commander (M3C) · Rare · Illustrated by Deruchenko Alexander

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.