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Part of Modern Horizons 3
·
Instant
·
Modern Horizons 3 Commander (M3C)
Live Play Data
Tempt with Mayhem
1%
Live Inclusion
Times Brought
233
Decks Running
127
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=33
0%
T1
0%
T2
0%
T3
3%
T4
12%
T5
79%
T6-9
6%
T10+
Median
7
P25
6
· P75
9
· max
10
On curve
0%
(0 / 33 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
233 brought · 122 playersBrought to game
233
Ever drawn
57
Reached battlefield
33
Still on board at game end
2
≥ -14.7pp
Players who cast this card win 23% of the time (n=30) , vs 22% when it never left the library (n=134).
When players drew this card but left it in hand, they won 18% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -14.7pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances5.5%
Library
2.7%
Battlefield
56.2%
Graveyard
15.1%
Exile
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
12 decks
-
2
Disa the Restless
11 decks
-
3
Itazura, Lingering Wick
8 decks
-
4
Ian Malcolm, Chaotician
6 decks
-
5
Kenrith, the Returned King
6 decks
-
6
Kynaios and Tiro of Meletis
5 decks
-
7
Yusri, Fortune's Flame
4 decks
-
8
Mr. House, President and CEO
3 decks
-
9
The Lord of Pain
3 decks
-
10
Ashling, Flame Dancer
2 decks
Card text
Tempt with Mayhem
Instant
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Modern Horizons 3 Commander (M3C)
·
Rare
·
Illustrated by Deruchenko Alexander
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.