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Part of Commander Masters
·
Sorcery
·
Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Tempt with Vengeance
1%
Live Inclusion
Times Brought
362
Decks Running
189
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=47
0%
T1
2%
T2
9%
T3
11%
T4
26%
T5
45%
T6-9
9%
T10+
Median
6
P25
5
· P75
7
· max
25
Cast same turn as drawn
13%
The "good card" funnel
362 brought · 189 playersBrought to game
362
Ever drawn
71
Reached battlefield
47
Still on board at game end
3
≥ -13.0pp
Players who cast this card win 19% of the time (n=46) , vs 21% when it never left the library (n=242).
When players drew this card but left it in hand, they won 24% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -13.0pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
78 instances3.8%
Library
3.8%
Battlefield
52.6%
Graveyard
12.8%
Exile
Commanders that played this card
in tracked games-
1
Zurgo Stormrender
33 decks
-
2
Shadow the Hedgehog
16 decks
-
3
Sonic the Hedgehog
16 decks
-
4
Baylen, the Haymaker
10 decks
-
5
Magnus the Red
9 decks
-
6
Arabella, Abandoned Doll
7 decks
-
7
Aziza, Mage Tower Captain
7 decks
-
8
Purphoros, God of the Forge
7 decks
-
9
Caesar, Legion's Emperor
5 decks
-
10
Norin the Wary
5 decks
Card text
Tempt with Vengeance
Sorcery
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Ryan Barger
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.