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Part of Commander Masters
·
Sorcery
·
Tarkir: Dragonstorm Commander (TDC)
Card Preview
Tempt with Vengeance
Times Brought
321
Decks Running
181
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Tempt with Vengeance
Sorcery
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Ryan Barger
Final zone distribution
57 instances3.5%
Library
5.3%
Battlefield
49.1%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Zurgo Stormrender
25 decks
-
2
Shadow the Hedgehog
14 decks
-
3
Sonic the Hedgehog
12 decks
-
4
Ingris Stingerquill
11 decks
-
5
Magnus the Red
10 decks
-
6
Purphoros, God of the Forge
10 decks
-
7
Baylen, the Haymaker
9 decks
-
8
Arabella, Abandoned Doll
6 decks
-
9
Aziza, Mage Tower Captain
5 decks
-
10
Brudiclad, Telchor Engineer
5 decks
The "good card" funnel
321 brought · 176 playersBrought to game
321
Ever drawn
54
Reached battlefield
27
Still on board at game end
3
≥ -2.1pp
Players who cast this card win 29% of the time (n=24) , vs 21% when it never left the library (n=198).
When players drew this card but left it in hand, they won 23% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval -2.1pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
4%
T1
4%
T2
0%
T3
4%
T4
11%
T5
59%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
12
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.