Temur Ascendancy
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
98 instancesCommanders that played this card
in tracked games-
1
The Ur-Dragon
67 decks
-
2
Ureni of the Unwritten
37 decks
-
3
Miirym, Sentinel Wyrm
31 decks
-
4
Eshki, Temur's Roar
11 decks
-
5
Animar, Soul of Elements
10 decks
-
6
Ashling, the Limitless
6 decks
-
7
Bruce Banner // The Incredible Hulk
5 decks
-
8
Eshki Dragonclaw
4 decks
-
9
Jodah, the Unifier
4 decks
-
10
Omnath, Locus of Creation
4 decks
The "good card" funnel
486 brought · 185 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 36% of the time (n=52) , vs 26% when it never left the library (n=295).
When players drew this card but left it in hand, they won 23% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.1pp; 95% confidence interval +3.5pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=61Full analysis unlocks as more games are tracked. Stats refresh nightly.