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Part of Dominaria United
·
Legendary Artifact — Equipment
·
Dominaria United Commander (DMC)
Live Play Data
Tenza, Godo's Maul
0%
Live Inclusion
Times Brought
289
Decks Running
127
Median Cast Turn
5.0
Drawn → Played
81%
Format
First-cast turn
n=48
0%
T1
2%
T2
15%
T3
19%
T4
21%
T5
40%
T6-9
4%
T10+
Median
5.0
P25
4
· P75
7
· max
14
On curve
17%
(7 / 48 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
289 brought · 125 playersBrought to game
289
Ever drawn
59
Reached battlefield
48
Still on board at game end
39
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.9pp
Players who cast this card win 28% of the time (n=45) , vs 25% when it never left the library (n=196).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -10.9pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances4.4%
Library
57.4%
Battlefield
23.5%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
11 decks
-
2
Dihada, Binder of Wills
10 decks
-
3
Kratos, God of War
8 decks
-
4
Obeka, Splitter of Seconds
8 decks
-
5
Zurgo Helmsmasher
8 decks
-
6
Cloud, Ex-SOLDIER
6 decks
-
7
Khârn the Betrayer
5 decks
-
8
Raiyuu, Storm's Edge
4 decks
-
9
Smaug the Impenetrable
4 decks
-
10
Spider-Man 2099
4 decks
Card text
Tenza, Godo's Maul
Legendary Artifact — Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Dominaria United Commander (DMC)
·
Uncommon
·
Illustrated by Paolo Parente
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.