bolt
Game Changer
on the MTG Commander Game Changers list
: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

: Untap Tergrid's Lantern.
Card Preview
Tergrid, God of Fright // Tergrid's Lantern
Legendary Creature — God // Legendary Artifact
·
Kaldheim (KHM)
1%
Decklist Inclusion
Times Brought
427
Decks Running
201
In Decks
1187
Decklist Inclusion
1%
Format
Card text
Tergrid, God of Fright
Legendary Creature — God
Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
4 / 5
Tergrid's Lantern
Legendary Artifact
Kaldheim (KHM)
·
Rare
·
Illustrated by Yongjae Choi
Final zone distribution
161 instances3.1%
Library
37.3%
Battlefield
23.6%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Tergrid, God of Fright // Tergrid's Lantern
32 decks
-
2
Tinybones, Bauble Burglar
13 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
11 decks
-
4
Dr. Eggman
8 decks
-
5
Nekusar, the Mindrazer
8 decks
-
6
Deadpool, Trading Card
6 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
6 decks
-
8
The Serpent Society
6 decks
-
9
Meren of Clan Nel Toth
5 decks
-
10
Maarika, Brutal Gladiator
4 decks
The "good card" funnel
428 brought · 174 playersBrought to game
428
Ever drawn
104
Reached battlefield
74
Still on board at game end
60
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.2pp
Players who cast this card win 33% of the time (n=65) , vs 21% when it never left the library (n=256).
When players drew this card but left it in hand, they won 27% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.6pp; 95% confidence interval +1.2pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=74
1%
T1
1%
T2
1%
T3
9%
T4
12%
T5
58%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
9
· max
17
On curve
26%
(9 / 74 cast on T5)
Cast same turn as drawn
30%
74 of 100 times cast
74%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.