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Tergrid, God of Fright // Tergrid's Lantern card art
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Tergrid, God of Fright // Tergrid's Lantern

Legendary Creature — God // Legendary Artifact · Kaldheim (KHM)
1%
Decklist Inclusion
Times Brought
427
Decks Running
201
In Decks
1187
Decklist Inclusion
1%
Format
Card text
Tergrid, God of Fright // Tergrid's Lantern card Tergrid, God of Fright // Tergrid's Lantern back face

Tergrid, God of Fright

{3} {B} {B}
Legendary Creature — God
Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
4 / 5

Tergrid's Lantern

{3} {B}
Legendary Artifact
{T}: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card. {3}{B}: Untap Tergrid's Lantern.
Kaldheim (KHM) · Rare · Illustrated by Yongjae Choi

Final zone distribution

161 instances
3.1%
Library
37.3%
Battlefield
23.6%
Graveyard
6.2%
Exile

The "good card" funnel

428 brought · 174 players
Brought to game
428
Ever drawn
104
Reached battlefield
74
Still on board at game end
60

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.2pp

Players who cast this card win 33% of the time (n=65) , vs 21% when it never left the library (n=256).

When players drew this card but left it in hand, they won 27% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +12.6pp; 95% confidence interval +1.2pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=74
1%
T1
1%
T2
1%
T3
9%
T4
12%
T5
58%
T6-9
16%
T10+
Median 7.0 P25 5 · P75 9 · max 17
On curve 26% (9 / 74 cast on T5) Cast same turn as drawn 30%
74 of 100 times cast 74%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.