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Tergrid, God of Fright // Tergrid's Lantern card art
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Tergrid, God of Fright // Tergrid's Lantern

Legendary Creature — God // Legendary Artifact · Kaldheim (KHM)
Times Brought
219
Decks Running
132
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Tergrid, God of Fright // Tergrid's Lantern card Tergrid, God of Fright // Tergrid's Lantern back face

Tergrid, God of Fright

{3} {B} {B}
Legendary Creature — God
Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
4 / 5

Tergrid's Lantern

{3} {B}
Legendary Artifact
{T}: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card. {3}{B}: Untap Tergrid's Lantern.
Kaldheim (KHM) · Rare · Illustrated by Yongjae Choi

Final zone distribution

69 instances
2.9%
Library
46.4%
Battlefield
17.4%
Graveyard
4.3%
Exile

The "good card" funnel

219 brought · 127 players
Brought to game
219
Ever drawn
42
Reached battlefield
31
Still on board at game end
32

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.5pp

Players who cast this card win 17% of the time (n=24) , vs 23% when it never left the library (n=131).

Observed gap -6.0pp; 95% confidence interval -16.5pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
3%
T1
6%
T2
16%
T3
10%
T4
6%
T5
42%
T6-9
16%
T10+
Median 6 P25 3 · P75 8 · max 14
On curve 42% (2 / 31 cast on T5) Cast same turn as drawn 30%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.