Tergrid, God of Fright // Tergrid's Lantern
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Tergrid, God of Fright
Tergrid's Lantern
Final zone distribution
99 instancesCommanders that played this card
in tracked games-
1
Kefka, Court Mage // Kefka, Ruler of Ruin
19 decks
-
2
Nekusar, the Mindrazer
18 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
16 decks
-
4
Tinybones, Bauble Burglar
15 decks
-
5
Winter, Misanthropic Guide
9 decks
-
6
Liliana, Heretical Healer // Liliana, Defiant Necromancer
7 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
6 decks
-
8
Sheoldred, the Apocalypse
6 decks
-
9
Tinybones, Trinket Thief
6 decks
-
10
Meren of Clan Nel Toth
5 decks
The "good card" funnel
492 brought · 241 playersOnce cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 21% of the time (n=45) , vs 23% when it never left the library (n=275).
When players drew this card but left it in hand, they won 16% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.0pp; 95% confidence interval -9.8pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.