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Tergrid, God of Fright // Tergrid's Lantern card art
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Tergrid, God of Fright // Tergrid's Lantern

Legendary Creature — God // Legendary Artifact · Kaldheim (KHM)
Times Brought
492
Decks Running
261
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Tergrid, God of Fright // Tergrid's Lantern card Tergrid, God of Fright // Tergrid's Lantern back face

Tergrid, God of Fright

{3} {B} {B}
Legendary Creature — God
Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
4 / 5

Tergrid's Lantern

{3} {B}
Legendary Artifact
{T}: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card. {3}{B}: Untap Tergrid's Lantern.
Kaldheim (KHM) · Rare · Illustrated by Yongjae Choi

Final zone distribution

99 instances
3.0%
Library
40.4%
Battlefield
29.3%
Graveyard
1.0%
Exile

The "good card" funnel

492 brought · 241 players
Brought to game
492
Ever drawn
95
Reached battlefield
64
Still on board at game end
40

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.8pp

Players who cast this card win 21% of the time (n=45) , vs 23% when it never left the library (n=275).

When players drew this card but left it in hand, they won 16% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.0pp; 95% confidence interval -9.8pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=135
1%
T1
10%
T2
16%
T3
14%
T4
18%
T5
32%
T6-9
9%
T10+
Median 5 P25 3 · P75 6 · max 14
On curve 59% (24 / 135 cast on T5) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.