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Part of Dominaria United
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Terminate
20%
Live Inclusion
Times Brought
3399
Decks Running
1655
Median Cast Turn
7.0
Drawn → Played
69%
Format
First-cast turn
n=562
0%
T1
1%
T2
5%
T3
8%
T4
15%
T5
57%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
8
· max
17
On curve
1%
(4 / 562 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
3400 brought · 1310 playersBrought to game
3400
Ever drawn
810
Reached battlefield
562
Still on board at game end
29
≥ +1.1pp
Players who cast this card win 26% of the time (n=501) , vs 21% when it never left the library (n=2076).
When players drew this card but left it in hand, they won 22% (n=209).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval +1.1pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
905 instances2.9%
Library
3.2%
Battlefield
63.8%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
221 decks
-
2
Auntie Ool, Cursewretch
92 decks
-
3
Kaalia of the Vast
57 decks
-
4
Valgavoth, Harrower of Souls
53 decks
-
5
Nekusar, the Mindrazer
51 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
49 decks
-
7
Kardur, Doomscourge
47 decks
-
8
Edgar Markov
30 decks
-
9
Obeka, Splitter of Seconds
30 decks
-
10
Ezio Auditore da Firenze
29 decks
Card text
Terminate
Instant
Destroy target creature. It can't be regenerated.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Lordigan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.