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Part of Dominaria United
·
Instant
·
Star Trek Commander (TRC)
Live Play Data
Terminate
19%
Live Inclusion
Times Brought
5946
Decks Running
2699
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=945
0%
T1
0%
T2
4%
T3
7%
T4
14%
T5
59%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
1%
(4 / 945 cast on T2)
Cast same turn as drawn
27%
The "good card" funnel
5947 brought · 2060 playersBrought to game
5947
Ever drawn
1372
Reached battlefield
945
Still on board at game end
51
≥ +1.3pp
Players who cast this card win 26% of the time (n=844) , vs 21% when it never left the library (n=3726).
When players drew this card but left it in hand, they won 22% (n=363).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval +1.3pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1535 instances2.8%
Library
3.3%
Battlefield
63.3%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
323 decks
-
2
Auntie Ool, Cursewretch
146 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
82 decks
-
4
Kaalia of the Vast
80 decks
-
5
Nekusar, the Mindrazer
80 decks
-
6
Valgavoth, Harrower of Souls
75 decks
-
7
Kardur, Doomscourge
73 decks
-
8
Ezio Auditore da Firenze
48 decks
-
9
Edgar Markov
47 decks
-
10
Fire Lord Azula
45 decks
Card text
Terminate
Instant
Destroy target creature. It can't be regenerated.
Star Trek Commander (TRC)
·
Common
·
Illustrated by Douglas Shuler
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.