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Part of Dominaria United
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Terminate
20%
Live Inclusion
Times Brought
1861
Decks Running
995
Median Cast Turn
7.0
Drawn → Played
70%
Format
First-cast turn
n=312
0%
T1
1%
T2
5%
T3
7%
T4
17%
T5
54%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
9
· max
17
On curve
1%
(3 / 312 cast on T2)
Cast same turn as drawn
25%
The "good card" funnel
1862 brought · 812 playersBrought to game
1862
Ever drawn
447
Reached battlefield
312
Still on board at game end
17
≥ +2.1pp
Players who cast this card win 27% of the time (n=286) , vs 20% when it never left the library (n=1142).
When players drew this card but left it in hand, they won 22% (n=114).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval +2.1pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
503 instances3.8%
Library
3.4%
Battlefield
63.6%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
139 decks
-
2
Auntie Ool, Cursewretch
56 decks
-
3
Kaalia of the Vast
35 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
30 decks
-
5
Kardur, Doomscourge
28 decks
-
6
Valgavoth, Harrower of Souls
28 decks
-
7
Nekusar, the Mindrazer
27 decks
-
8
Edgar Markov
19 decks
-
9
Ezio Auditore da Firenze
19 decks
-
10
Edward Kenway
17 decks
Card text
Terminate
Instant
Destroy target creature. It can't be regenerated.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Lordigan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.