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Part of Dominaria United
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Terminate
Times Brought
1055
Decks Running
556
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
224 instances1.8%
Library
5.4%
Battlefield
59.4%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
92 decks
-
2
Auntie Ool, Cursewretch
44 decks
-
3
Kaalia of the Vast
21 decks
-
4
Ezio Auditore da Firenze
15 decks
-
5
Fire Lord Azula
14 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
14 decks
-
7
Be'lakor, the Dark Master
13 decks
-
8
Nekusar, the Mindrazer
13 decks
-
9
Edward Kenway
12 decks
-
10
Sauron, the Dark Lord
12 decks
The "good card" funnel
1061 brought · 474 playersBrought to game
1061
Ever drawn
214
Reached battlefield
141
Still on board at game end
12
≥ -4.4pp
Players who cast this card win 24% of the time (n=116) , vs 24% when it never left the library (n=660).
When players drew this card but left it in hand, they won 28% (n=60) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.4pp; 95% confidence interval -4.4pp to +5.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=141
0%
T1
1%
T2
13%
T3
11%
T4
18%
T5
49%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
1%
(1 / 141 cast on T2)
Cast same turn as drawn
22%
1254 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.