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Part of Final Fantasy
·
Legendary Creature — Human Wizard Warrior
·
Final Fantasy Commander (FIC)
Live Play Data
Terra, Herald of Hope
1%
Live Inclusion
Times Brought
106
Decks Running
38
Median Cast Turn
3.0
Drawn → Played
85%
Format
First-cast turn
n=374
0%
T1
16%
T2
43%
T3
16%
T4
13%
T5
11%
T6-9
1%
T10+
Median
3.0
P25
3
· P75
4
· max
11
On curve
59%
(162 / 374 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
106 brought · 40 playersBrought to game
106
Ever drawn
27
Reached battlefield
23
Still on board at game end
14
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.1pp
Players who cast this card win 39% of the time (n=22) , vs 27% when it never left the library (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.8pp; 95% confidence interval -9.1pp to +32.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
28 instances3.6%
Library
50.0%
Battlefield
28.6%
Graveyard
10.7%
Exile
Commanders that played this card
in tracked games-
1
Celes, Rune Knight
15 decks
-
2
Dihada, Binder of Wills
6 decks
-
3
Jodah, the Unifier
4 decks
-
4
Ramos, Dragon Engine
2 decks
-
5
Terra, Magical Adept // Esper Terra
2 decks
-
6
Tymna the Weaver
2 decks
-
7
Altaïr Ibn-La'Ahad
1 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
1 decks
-
9
Isshin, Two Heavens as One
1 decks
-
10
Jared Carthalion
1 decks
Card text
Terra, Herald of Hope
Legendary Creature — Human Wizard Warrior
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay
. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
3 / 3
Final Fantasy Commander (FIC)
·
Mythic
·
Illustrated by Marta Nael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.