collections_bookmark
Part of Final Fantasy
Card Preview
Terra, Magical Adept // Esper Terra
Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
·
Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
78
Decks Running
42
In Decks
375
Decklist Inclusion
0%
Format
Card text
Terra, Magical Adept
Legendary Creature — Human Wizard Warrior
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — 

,
: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
4 / 2
Esper Terra
Legendary Enchantment Creature — Saga Wizard
(As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add 
, 
, 
, 
, and 
. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
6 / 6
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Clare Wong
Final zone distribution
31 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Tom Bombadil
31 decks
-
2
Go-Shintai of Life's Origin
4 decks
-
3
The Wandering Minstrel
3 decks
-
4
Kenrith, the Returned King
2 decks
-
5
Jodah, the Unifier
1 decks
-
6
Karolina Dean, Runaway
1 decks
-
7
The Fourteenth Doctor
1 decks
The "good card" funnel
79 brought · 41 playersBrought to game
79
Ever drawn
28
Reached battlefield
20
Still on board at game end
12
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 36% of the time (n=20) , vs 18% when it never left the library (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.5pp; 95% confidence interval -4.2pp to +41.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=106
3%
T1
12%
T2
32%
T3
13%
T4
14%
T5
24%
T6-9
2%
T10+
Median
4.0
P25
3
· P75
6
· max
12
On curve
47%
(34 / 106 cast on T3)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.