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Part of Final Fantasy
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Terra, Magical Adept // Esper Terra
Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
·
Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
111
Decks Running
53
In Decks
320
Decklist Inclusion
0%
Format
Card text
Terra, Magical Adept
Legendary Creature — Human Wizard Warrior
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — 

,
: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
4 / 2
Esper Terra
Legendary Enchantment Creature — Saga Wizard
(As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add 
, 
, 
, 
, and 
. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
6 / 6
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Clare Wong
Final zone distribution
86 instances1.2%
Library
60.5%
Battlefield
8.1%
Graveyard
1.2%
Exile
Commanders that played this card
in tracked games-
1
Terra, Magical Adept // Esper Terra
30 decks
-
2
Tom Bombadil
18 decks
-
3
Go-Shintai of Life's Origin
3 decks
-
4
Karolina Dean, Runaway
1 decks
-
5
The Fourteenth Doctor
1 decks
-
6
The Wandering Minstrel
1 decks
The "good card" funnel
112 brought · 51 playersBrought to game
112
Ever drawn
25
Reached battlefield
22
Still on board at game end
52
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 41% of the time (n=22) , vs 19% when it never left the library (n=50).
Observed gap +22.2pp; 95% confidence interval +0.5pp to +43.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
5%
T2
5%
T3
0%
T4
14%
T5
68%
T6-9
9%
T10+
Median
6.5
P25
6
· P75
8
· max
12
On curve
9%
(1 / 22 cast on T3)
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.