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Terra, Magical Adept // Esper Terra card art
Live Play Data

Terra, Magical Adept // Esper Terra

Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard · Final Fantasy (FIN)
2%
Live Inclusion
Times Brought
112
Decks Running
55
Median Cast Turn
4.0
Drawn → Played
69%
Format

First-cast turn

n=140
3%
T1
14%
T2
29%
T3
15%
T4
15%
T5
22%
T6-9
2%
T10+
Median 4.0 P25 3 · P75 5 · max 12
On curve 46% (41 / 140 cast on T3) Cast same turn as drawn 36%

The "good card" funnel

113 brought · 52 players
Brought to game
113
Ever drawn
36
Reached battlefield
25
Still on board at game end
16

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.3pp

Players who cast this card win 40% of the time (n=25) , vs 17% when it never left the library (n=64).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +23.5pp; 95% confidence interval +3.3pp to +43.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

40 instances
7.5%
Library
40.0%
Battlefield
25.0%
Graveyard
2.5%
Exile

Commanders that played this card

in tracked games
Card text
Terra, Magical Adept // Esper Terra card Terra, Magical Adept // Esper Terra back face

Terra, Magical Adept

{1} {R} {G}
Legendary Creature — Human Wizard Warrior
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
4 / 2

Esper Terra

Legendary Enchantment Creature — Saga Wizard
(As this Saga enters and after your draw step, add a lore counter.) I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying
6 / 6
Final Fantasy (FIN) · Mythic · Illustrated by Clare Wong

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.