collections_bookmark
Part of Edge of Eternities
·
Enchantment
·
Edge of Eternities (EOE)
Live Play Data
Terrasymbiosis
5%
Live Inclusion
Times Brought
1874
Decks Running
845
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=264
0%
T1
4%
T2
15%
T3
15%
T4
16%
T5
42%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
19
On curve
19%
(40 / 264 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
1874 brought · 716 playersBrought to game
1874
Ever drawn
410
Reached battlefield
264
Still on board at game end
205
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.9pp
Players who cast this card win 32% of the time (n=241) , vs 24% when it never left the library (n=1243).
When players drew this card but left it in hand, they won 28% (n=123).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval +1.9pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
451 instances3.3%
Library
45.5%
Battlefield
20.4%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Toph, the First Metalbender
67 decks
-
2
The Astonishing Ant-Man
37 decks
-
3
Zimone, Infinite Analyst
36 decks
-
4
The Wise Mothman
34 decks
-
5
T'Challa, the Black Panther
26 decks
-
6
Bristly Bill, Spine Sower
23 decks
-
7
Kibo, Uktabi Prince
20 decks
-
8
Zaxara, the Exemplary
20 decks
-
9
Tidus, Yuna's Guardian
19 decks
-
10
Toph, Earthbending Master
16 decks
Card text
Terrasymbiosis
Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Viko Menezes
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.