Terrasymbiosis
31% of games where Terrasymbiosis resolved ended in a win for the caster, a +6.9 percentage-point lift over decks that never cast it, across 110 tracked participations.
Terrasymbiosis is a green enchantment from Edge of Eternities that converts +1/+1 counter triggers into card draws, up to once per turn. Across 785 tracked multiplayer Commander games, decks that resolved it won at 31%, compared to 24% for participations where the card sat unplayed in the library. That +6.9 pp gap is an early signal that the engine it enables is real, though the sample is still growing and the direction should be treated as directional rather than conclusive.
Inclusion stands at 5% of tracked decks, a modest share that reflects the card's narrow requirement: a dedicated +1/+1 counter shell. The median first cast lands on turn 6, later than the card's 3-mana cost alone would suggest. That lag is structural. Players generally want a counter-generating creature in play before committing to the enchantment, so turn 6 is the natural slot rather than a sign of hesitation. Of 185 drawn copies, 64% were cast before the game ended.
The commander distribution spans 353 distinct players, with no single contributor exceeding 3% of instances. That spread adds credibility to what we see so far, even at this stage of data collection.
- 5% of tracked Commander decks include Terrasymbiosis
- 64% of drawn copies were cast before the game ended
- T6 median first-cast turn, reflecting setup dependency on a counter engine
- 82% battlefield stickiness once the enchantment resolves
- +6.9pp win-rate lift when cast versus sitting unplayed in the library
- 353 distinct players contributing data, a well-spread sample for this card
First-cast turn
n=119The "good card" funnel
825 brought · 353 playersOf 825 Terrasymbiosis copies brought to games, 185 were drawn, 119 of those were cast, and the large majority of resolved copies remained on the battlefield through the end of the game.
Players who cast this card win 31% of the time (n=110) , vs 24% when it never left the library (n=563).
When players drew this card but left it in hand, they won 28% (n=58) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.9pp; 95% confidence interval -1.9pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
198 instancesMost Terrasymbiosis copies finish on the battlefield when resolved, a strong stickiness signal for a non-creature permanent in a format where enchantment removal is common.
Commanders that played this card
in tracked games-
1
Toph, the First Metalbender
28 decks
-
2
Zimone, Infinite Analyst
21 decks
-
3
The Astonishing Ant-Man
20 decks
-
4
T'Challa, the Black Panther
17 decks
-
5
Zaxara, the Exemplary
13 decks
-
6
Bristly Bill, Spine Sower
11 decks
-
7
The Wise Mothman
10 decks
-
8
Tidus, Yuna's Guardian
10 decks
-
9
Kibo, Uktabi Prince
9 decks
-
10
Betor, Ancestor's Voice
7 decks
The top commander slots are spread across counter-centric strategies in green-blue, green-white, and green-red, confirming Terrasymbiosis fits any shell that generates +1/+1 counters rather than a single niche archetype.