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Part of Foundations Commander Decks
·
Creature — Dragon
·
Foundations (FDN)
Live Play Data
Terror of Mount Velus
1%
Live Inclusion
Times Brought
298
Decks Running
134
Median Cast Turn
6.0
Drawn → Played
62%
Format
First-cast turn
n=40
0%
T1
0%
T2
5%
T3
13%
T4
15%
T5
55%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
7
· max
13
On curve
78%
(9 / 40 cast on T7)
Cast same turn as drawn
27%
The "good card" funnel
298 brought · 125 playersBrought to game
298
Ever drawn
65
Reached battlefield
40
Still on board at game end
24
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 36% of the time (n=35) , vs 22% when it never left the library (n=197).
When players drew this card but left it in hand, they won 10% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.4pp; 95% confidence interval -3.6pp to +30.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances6.8%
Library
32.4%
Battlefield
20.3%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Lathliss, Dragon Queen
44 decks
-
2
Kaalia of the Vast
18 decks
-
3
Vrondiss, Rage of Ancients
13 decks
-
4
Ureni of the Unwritten
10 decks
-
5
Tannuk, Steadfast Second
7 decks
-
6
Rivaz of the Claw
6 decks
-
7
Raph & Mikey, Troublemakers
5 decks
-
8
The Ur-Dragon
3 decks
-
9
Ganax, Astral Hunter
2 decks
-
10
Miirym, Sentinel Wyrm
2 decks
Card text
Terror of Mount Velus
Creature — Dragon
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, creatures you control gain double strike until end of turn.
5 / 5
Foundations (FDN)
·
Rare
·
Illustrated by Billy Christian
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.