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Part of Tarkir Dragonstorm
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Enchantment
·
Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Teval's Judgment
2%
Live Inclusion
Times Brought
729
Decks Running
291
Median Cast Turn
5
Drawn → Played
68%
Format
First-cast turn
n=121
1%
T1
2%
T2
14%
T3
15%
T4
18%
T5
37%
T6-9
12%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
17%
(17 / 121 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
729 brought · 272 playersBrought to game
729
Ever drawn
177
Reached battlefield
121
Still on board at game end
93
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.2pp
Players who cast this card win 33% of the time (n=114) , vs 22% when it never left the library (n=413).
When players drew this card but left it in hand, they won 16% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval +2.2pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
252 instances2.8%
Library
36.9%
Battlefield
36.1%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
132 decks
-
2
Terra, Herald of Hope
17 decks
-
3
Squall, SeeD Mercenary
10 decks
-
4
Sin, Spira's Punishment
8 decks
-
5
Norman Osborn // Green Goblin
6 decks
-
6
Xu-Ifit, Osteoharmonist
6 decks
-
7
Muldrotha, the Gravetide
5 decks
-
8
Teval, Arbiter of Virtue
5 decks
-
9
The Necrobloom
5 decks
-
10
Celes, Rune Knight
4 decks
Card text
Teval's Judgment
Enchantment
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Create a 2/2 black Zombie Druid creature token.
Tarkir: Dragonstorm Commander (TDC)
·
Rare
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Illustrated by Alix Branwyn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.