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Part of Tarkir Dragonstorm
·
Legendary Creature — Spirit Dragon
·
Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Teval, the Balanced Scale
1%
Live Inclusion
Times Brought
114
Decks Running
51
Median Cast Turn
4
Drawn → Played
67%
Format
First-cast turn
n=371
0%
T1
4%
T2
29%
T3
31%
T4
17%
T5
18%
T6-9
1%
T10+
Median
4
P25
3
· P75
5
· max
11
On curve
64%
(116 / 371 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
114 brought · 50 playersBrought to game
114
Ever drawn
33
Reached battlefield
22
Still on board at game end
12
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.5pp
Players who cast this card win 40% of the time (n=21) , vs 25% when it never left the library (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.1pp; 95% confidence interval -8.5pp to +38.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances5.3%
Library
31.6%
Battlefield
26.3%
Graveyard
13.2%
Exile
Commanders that played this card
in tracked games-
1
Muldrotha, the Gravetide
12 decks
-
2
Sin, Spira's Punishment
11 decks
-
3
The Wise Mothman
6 decks
-
4
Teval, Arbiter of Virtue
4 decks
-
5
Glarb, Calamity's Augur
3 decks
-
6
Sidisi, Brood Tyrant
3 decks
-
7
The Master, Transcendent
3 decks
-
8
The Ur-Dragon
3 decks
-
9
The Wandering Minstrel
2 decks
-
10
Infinite Guideline Station
1 decks
Card text
Teval, the Balanced Scale
Legendary Creature — Spirit Dragon
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
4 / 4
Tarkir: Dragonstorm Commander (TDC)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.