The Aetherspark card art
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The Aetherspark

{4} · Legendary Artifact Planeswalker — Equipment · Aetherdrift (DFT)
Times Brought
573
Decks Running
262
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The Aetherspark card

The Aetherspark

{4}
Legendary Artifact Planeswalker — Equipment
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." +1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. −5: Draw two cards. −10: Add ten mana of any one color.
Loyalty 4
Aetherdrift (DFT) · Mythic · Illustrated by Donato Giancola

Final zone distribution

115 instances
47.0%
Battlefield
12.2%
Graveyard
6.1%
Exile
34.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

574 brought · 233 players
Brought to game
574
Ever drawn
106
Reached battlefield
64
Still on board at game end
54

Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.0pp

Players who cast this card win 29% of the time (n=52) , vs 25% when it never left the library (n=319).

When players drew this card but left it in hand, they won 26% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.2pp; 95% confidence interval -3.0pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=64
3%
T1
0%
T2
14%
T3
27%
T4
14%
T5
34%
T6-9
8%
T10+
Median 5.0 P25 4 · P75 7 · max 16
On curve 44% (17 / 64 cast on T4) Cast same turn as drawn 39%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.