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Part of Tales of Middle-earth
·
Sorcery
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
The Battle of Bywater
1%
Decklist Inclusion
Times Brought
273
Decks Running
137
In Decks
973
Decklist Inclusion
1%
Format
Card text
The Battle of Bywater
Sorcery
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Tomas Duchek
Final zone distribution
72 instances8.3%
Library
2.8%
Battlefield
55.6%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
20 decks
-
2
Arabella, Abandoned Doll
17 decks
-
3
Ragost, Deft Gastronaut
14 decks
-
4
Sam, Loyal Attendant
12 decks
-
5
Arcades, the Strategist
8 decks
-
6
Y'shtola, Night's Blessed
7 decks
-
7
Felothar the Steadfast
5 decks
-
8
Delney, Streetwise Lookout
4 decks
-
9
MacCready, Lamplight Mayor
4 decks
-
10
Merry, Warden of Isengard
3 decks
The "good card" funnel
273 brought · 133 playersBrought to game
273
Ever drawn
67
Reached battlefield
46
Still on board at game end
2
≥ -6.8pp
Players who cast this card win 30% of the time (n=42) , vs 23% when it never left the library (n=175).
When players drew this card but left it in hand, they won 43% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.4pp; 95% confidence interval -6.8pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
0%
T1
0%
T2
0%
T3
4%
T4
9%
T5
72%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
0%
(0 / 46 cast on T3)
Cast same turn as drawn
35%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.