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Part of Tales of Middle-earth
·
Sorcery
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
The Battle of Bywater
Times Brought
509
Decks Running
240
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
The Battle of Bywater
Sorcery
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Tomas Duchek
Final zone distribution
117 instances1.7%
Library
2.6%
Battlefield
58.1%
Graveyard
1.7%
Exile
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
44 decks
-
2
Arabella, Abandoned Doll
23 decks
-
3
Sam, Loyal Attendant
16 decks
-
4
Y'shtola, Night's Blessed
15 decks
-
5
Arcades, the Strategist
13 decks
-
6
Felothar the Steadfast
11 decks
-
7
Ragost, Deft Gastronaut
11 decks
-
8
Delney, Streetwise Lookout
9 decks
-
9
Baylen, the Haymaker
6 decks
-
10
Whtz, the Bibliophile
6 decks
The "good card" funnel
510 brought · 233 playersBrought to game
510
Ever drawn
108
Reached battlefield
62
Still on board at game end
3
≥ +1.2pp
Players who cast this card win 34% of the time (n=49) , vs 26% when it never left the library (n=298).
When players drew this card but left it in hand, they won 27% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval +1.2pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62
0%
T1
0%
T2
2%
T3
3%
T4
16%
T5
61%
T6-9
18%
T10+
Median
7.0
P25
6
· P75
8
· max
15
On curve
2%
(1 / 62 cast on T3)
Cast same turn as drawn
22%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.