collections_bookmark Part of Commander Masters
The Chain Veil card art
Card Preview

The Chain Veil

{4} · Legendary Artifact · Commander Masters (CMM)
1%
Decklist Inclusion
Times Brought
173
Decks Running
75
In Decks
744
Decklist Inclusion
1%
Format
Card text
The Chain Veil card

The Chain Veil

{4}
Legendary Artifact
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Commander Masters (CMM) · Mythic · Illustrated by Volkan Baǵa

Final zone distribution

58 instances
3.4%
Library
44.8%
Battlefield
12.1%
Graveyard
5.2%
Exile

The "good card" funnel

173 brought · 70 players
Brought to game
173
Ever drawn
55
Reached battlefield
32
Still on board at game end
26

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +8.8pp

Players who cast this card win 50% of the time (n=30) , vs 24% when it never left the library (n=99).

When players drew this card but left it in hand, they won 13% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +26.3pp; 95% confidence interval +8.8pp to +43.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
3%
T2
6%
T3
13%
T4
0%
T5
53%
T6-9
25%
T10+
Median 8.0 P25 6 · P75 10 · max 15
On curve 22% (4 / 32 cast on T4) Cast same turn as drawn 37%
32 of 100 times cast 32%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.