collections_bookmark Part of Commander Masters
The Chain Veil card art
Card Preview

The Chain Veil

{4} · Legendary Artifact · Commander Masters (CMM)
Times Brought
340
Decks Running
187
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The Chain Veil card

The Chain Veil

{4}
Legendary Artifact
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Commander Masters (CMM) · Mythic · Illustrated by Volkan Baǵa

Final zone distribution

80 instances
5.0%
Library
42.5%
Battlefield
8.8%
Graveyard
5.0%
Exile

The "good card" funnel

340 brought · 175 players
Brought to game
340
Ever drawn
74
Reached battlefield
38
Still on board at game end
34

Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.1pp

Players who cast this card win 38% of the time (n=32) , vs 26% when it never left the library (n=196).

When players drew this card but left it in hand, they won 23% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.5pp; 95% confidence interval +3.1pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=38
0%
T1
5%
T2
0%
T3
8%
T4
16%
T5
58%
T6-9
13%
T10+
Median 7.0 P25 5 · P75 9 · max 15
On curve 13% (3 / 38 cast on T4) Cast same turn as drawn 39%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.