The Chain Veil
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
The Chain Veil
Final zone distribution
80 instancesCommanders that played this card
in tracked games-
1
Tam, the Possibility
30 decks
-
2
Commodore Guff
24 decks
-
3
Atraxa, Praetors' Voice
22 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
15 decks
-
5
Jace, Multiverse Architect
15 decks
-
6
Liliana, Heretical Healer // Liliana, Defiant Necromancer
7 decks
-
7
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
7 decks
-
8
Jace, Vryn's Prodigy // Jace, Telepath Unbound
5 decks
-
9
Arzakon
4 decks
-
10
Carth the Lion
4 decks
The "good card" funnel
340 brought · 175 playersOnce cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 38% of the time (n=32) , vs 26% when it never left the library (n=196).
When players drew this card but left it in hand, they won 23% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.5pp; 95% confidence interval +3.1pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.