The Eternal Wanderer card art
Live Play Data

The Eternal Wanderer

{4} {W} {W} · Legendary Planeswalker · Phyrexia: All Will Be One (ONE)
1%
Live Inclusion
Times Brought
328
Decks Running
168
Median Cast Turn
8.0
Drawn → Played
65%
Format

First-cast turn

n=58
2%
T1
0%
T2
2%
T3
2%
T4
16%
T5
48%
T6-9
31%
T10+
Median 8.0 P25 6 · P75 10 · max 16
On curve 31% (6 / 58 cast on T6) Cast same turn as drawn 25%

The "good card" funnel

328 brought · 157 players
Brought to game
328
Ever drawn
89
Reached battlefield
58
Still on board at game end
30

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.1pp

Players who cast this card win 31% of the time (n=53) , vs 28% when it never left the library (n=212).

When players drew this card but left it in hand, they won 31% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.3pp; 95% confidence interval -9.1pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

95 instances
3.2%
Library
31.6%
Battlefield
34.7%
Graveyard
6.3%
Exile
Card text
The Eternal Wanderer card

The Eternal Wanderer

{4} {W} {W}
Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat. +1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. 0: Create a 2/2 white Samurai creature token with double strike. −4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Loyalty 5
Phyrexia: All Will Be One (ONE) · Rare · Illustrated by Alix Branwyn

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.