The Eternal Wanderer card art
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The Eternal Wanderer

{4} {W} {W} · Legendary Planeswalker · Phyrexia: All Will Be One (ONE)
1%
Decklist Inclusion
Times Brought
203
Decks Running
110
In Decks
990
Decklist Inclusion
1%
Format
Card text
The Eternal Wanderer card

The Eternal Wanderer

{4} {W} {W}
Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat. +1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. 0: Create a 2/2 white Samurai creature token with double strike. −4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Loyalty 5
Phyrexia: All Will Be One (ONE) · Rare · Illustrated by Alix Branwyn

Final zone distribution

58 instances
3.4%
Library
29.3%
Battlefield
37.9%
Graveyard
6.9%
Exile

The "good card" funnel

203 brought · 102 players
Brought to game
203
Ever drawn
54
Reached battlefield
34
Still on board at game end
17

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.3pp

Players who cast this card win 25% of the time (n=32) , vs 28% when it never left the library (n=134).

When players drew this card but left it in hand, they won 33% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -3.2pp; 95% confidence interval -18.3pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
0%
T1
0%
T2
0%
T3
0%
T4
15%
T5
50%
T6-9
35%
T10+
Median 8.0 P25 6 · P75 10 · max 16
On curve 26% (4 / 34 cast on T6) Cast same turn as drawn 20%
34 of 100 times cast 34%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.