The Eternal Wanderer card art
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The Eternal Wanderer

{4} {W} {W} · Legendary Planeswalker · Phyrexia: All Will Be One (ONE)
Times Brought
230
Decks Running
142
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The Eternal Wanderer card

The Eternal Wanderer

{4} {W} {W}
Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat. +1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. 0: Create a 2/2 white Samurai creature token with double strike. −4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Loyalty 5
Phyrexia: All Will Be One (ONE) · Rare · Illustrated by Alix Branwyn

Final zone distribution

49 instances
4.1%
Library
38.8%
Battlefield
14.3%
Graveyard
4.1%
Exile

The "good card" funnel

230 brought · 137 players
Brought to game
230
Ever drawn
47
Reached battlefield
24
Still on board at game end
19

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.6pp

Players who cast this card win 33% of the time (n=18) , vs 25% when it never left the library (n=142).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.3pp; 95% confidence interval -3.6pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
0%
T2
4%
T3
13%
T4
13%
T5
54%
T6-9
17%
T10+
Median 6.5 P25 5 · P75 8 · max 13
On curve 50% (5 / 24 cast on T6) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.