Live Play Data
The First Sliver
3%
Live Inclusion
Times Brought
200
Decks Running
94
Median Cast Turn
5
Drawn → Played
76%
Format
First-cast turn
n=255
1%
T1
0%
T2
7%
T3
23%
T4
27%
T5
38%
T6-9
3%
T10+
Median
5
P25
4
· P75
6
· max
12
On curve
58%
(70 / 255 cast on T5)
Cast same turn as drawn
41%
The "good card" funnel
200 brought · 90 playersBrought to game
200
Ever drawn
63
Reached battlefield
48
Still on board at game end
33
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.0pp
Players who cast this card win 43% of the time (n=43) , vs 21% when it never left the library (n=115).
When players drew this card but left it in hand, they won 5% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.3pp; 95% confidence interval +7.0pp to +37.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances1.5%
Library
48.5%
Battlefield
17.6%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Sliver Overlord
46 decks
-
2
Morophon, the Boundless
17 decks
-
3
Sliver Hivelord
11 decks
-
4
The First Sliver
7 decks
-
5
Rukarumel, Biologist
3 decks
-
6
Sliver Queen
3 decks
-
7
Princess Twilight Sparkle
2 decks
-
8
Elda, Conjurer of Spectacle
1 decks
-
9
Jodah, Archmage Eternal
1 decks
-
10
Slivdrazi Monstrosity
1 decks
Card text
The First Sliver
Legendary Creature — Sliver
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sliver spells you cast have cascade.
7 / 7
Modern Horizons (MH1)
·
Mythic
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.