Card Preview
The First Sliver
Times Brought
114
Decks Running
69
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
The First Sliver
Legendary Creature — Sliver
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sliver spells you cast have cascade.
7 / 7
Modern Horizons (MH1)
·
Mythic
·
Illustrated by Svetlin Velinov
Final zone distribution
31 instances3.2%
Library
71.0%
Battlefield
12.9%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Sliver Overlord
27 decks
-
2
Morophon, the Boundless
15 decks
-
3
Sliver Hivelord
11 decks
-
4
Sliver Queen
4 decks
-
5
Rukarumel, Biologist
3 decks
-
6
The First Sliver
3 decks
-
7
Sliver Gravemother
2 decks
-
8
Cosmic Spider-Man
1 decks
-
9
Princess Twilight Sparkle
1 decks
-
10
Slivdrazi Monstrosity
1 decks
The "good card" funnel
114 brought · 67 playersBrought to game
114
Ever drawn
27
Reached battlefield
24
Still on board at game end
22
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.4pp
Players who cast this card win 26% of the time (n=20) , vs 19% when it never left the library (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -5.4pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=140
2%
T1
1%
T2
14%
T3
32%
T4
19%
T5
28%
T6-9
4%
T10+
Median
5.0
P25
4
· P75
6
· max
14
On curve
69%
(27 / 140 cast on T5)
Cast same turn as drawn
45%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.