collections_bookmark Part of Marvel Super Heroes
The Frightful Four card art
Live Play Data

The Frightful Four

{3} {B} · Legendary Creature — Villain · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
238
Decks Running
114
Median Cast Turn
7.0
Drawn → Played
52%
Format

First-cast turn

n=32
0%
T1
0%
T2
9%
T3
13%
T4
13%
T5
50%
T6-9
16%
T10+
Median 7.0 P25 5 · P75 8 · max 14
On curve 22% (4 / 32 cast on T4) Cast same turn as drawn 21%

The "good card" funnel

238 brought · 113 players
Brought to game
238
Ever drawn
61
Reached battlefield
32
Still on board at game end
11

Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.0pp

Players who cast this card win 23% of the time (n=30) , vs 22% when it never left the library (n=137).

When players drew this card but left it in hand, they won 23% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.2pp; 95% confidence interval -15.0pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

65 instances
1.5%
Library
16.9%
Battlefield
44.6%
Graveyard
7.7%
Exile

Commanders that played this card

in tracked games
Card text
The Frightful Four card

The Frightful Four

{3} {B}
Legendary Creature — Villain
Menace Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.
4 / 4
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Björn Barends

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.