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Part of Marvel Super Heroes
·
Legendary Creature — Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
The Frightful Four
1%
Live Inclusion
Times Brought
238
Decks Running
114
Median Cast Turn
7.0
Drawn → Played
52%
Format
First-cast turn
n=32
0%
T1
0%
T2
9%
T3
13%
T4
13%
T5
50%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
22%
(4 / 32 cast on T4)
Cast same turn as drawn
21%
The "good card" funnel
238 brought · 113 playersBrought to game
238
Ever drawn
61
Reached battlefield
32
Still on board at game end
11
Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.0pp
Players who cast this card win 23% of the time (n=30) , vs 22% when it never left the library (n=137).
When players drew this card but left it in hand, they won 23% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.2pp; 95% confidence interval -15.0pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances1.5%
Library
16.9%
Battlefield
44.6%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
96 decks
-
2
Loki, the Deceiver
4 decks
-
3
Thanos, the Mad Titan
3 decks
-
4
The Lord of Pain
3 decks
-
5
Madame Hydra
2 decks
-
6
Whiplash, Vengeful Engineer
2 decks
-
7
Deadpool, Trading Card
1 decks
-
8
Doctor Doom, Unrivaled
1 decks
-
9
Perrie, the Pulverizer
1 decks
-
10
The Serpent Society
1 decks
Card text
The Frightful Four
Legendary Creature — Villain
Menace
Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.
4 / 4
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Björn Barends
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.