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Part of Marvel Super Heroes
·
Legendary Creature — Villain
·
Marvel Super Heroes Commander (MSC)
Card Preview
The Frightful Four
1%
Decklist Inclusion
Times Brought
228
Decks Running
109
In Decks
589
Decklist Inclusion
1%
Format
Final zone distribution
62 instances1.6%
Library
17.7%
Battlefield
41.9%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
92 decks
-
2
Loki, the Deceiver
4 decks
-
3
The Lord of Pain
3 decks
-
4
Madame Hydra
2 decks
-
5
Thanos, the Mad Titan
2 decks
-
6
Whiplash, Vengeful Engineer
2 decks
-
7
Deadpool, Trading Card
1 decks
-
8
Doctor Doom, Unrivaled
1 decks
-
9
Perrie, the Pulverizer
1 decks
-
10
The Serpent Society
1 decks
The "good card" funnel
228 brought · 108 playersBrought to game
228
Ever drawn
59
Reached battlefield
31
Still on board at game end
11
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.2pp
Players who cast this card win 23% of the time (n=29) , vs 23% when it never left the library (n=134).
When players drew this card but left it in hand, they won 23% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.4pp; 95% confidence interval -15.2pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
10%
T3
13%
T4
13%
T5
52%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
23%
(4 / 31 cast on T4)
Cast same turn as drawn
21%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.