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Part of Marvel Super Heroes
·
Legendary Creature — Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
The Frightful Four
1%
Live Inclusion
Times Brought
522
Decks Running
231
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=72
0%
T1
1%
T2
11%
T3
11%
T4
14%
T5
50%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
8
· max
15
On curve
24%
(8 / 72 cast on T4)
Cast same turn as drawn
22%
The "good card" funnel
522 brought · 217 playersBrought to game
522
Ever drawn
124
Reached battlefield
72
Still on board at game end
29
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.1pp
Players who cast this card win 32% of the time (n=66) , vs 29% when it never left the library (n=322).
When players drew this card but left it in hand, they won 32% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -8.1pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
131 instances3.8%
Library
22.1%
Battlefield
42.7%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
183 decks
-
2
The Lord of Pain
9 decks
-
3
Loki, the Deceiver
7 decks
-
4
Thanos, the Mad Titan
6 decks
-
5
Norman Osborn // Green Goblin
4 decks
-
6
Olinda the Oblivious
3 decks
-
7
Valgavoth, Harrower of Souls
3 decks
-
8
Madame Hydra
2 decks
-
9
Whiplash, Vengeful Engineer
2 decks
-
10
Bob, Reluctant HYDRA Agent
1 decks
Card text
The Frightful Four
Legendary Creature — Villain
Menace
Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.
4 / 4
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Björn Barends
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.