collections_bookmark Part of Final Fantasy
The Gold Saucer card art
Live Play Data

The Gold Saucer

Land — Town · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
231
Decks Running
128
Median Cast Turn
5
Drawn → Played
76%
Format

First-cast turn

n=47
11%
T1
9%
T2
17%
T3
6%
T4
13%
T5
34%
T6-9
11%
T10+
Median 5 P25 3 · P75 8 · max 11
Cast same turn as drawn 53%

The "good card" funnel

231 brought · 116 players
Brought to game
231
Ever drawn
62
Reached battlefield
47
Still on board at game end
42

Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.2pp

Players who cast this card win 28% of the time (n=45) , vs 25% when it never left the library (n=143).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.9pp; 95% confidence interval -11.2pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

69 instances
4.3%
Library
60.9%
Battlefield
20.3%
Graveyard
2.9%
Exile

Commanders that played this card

in tracked games
Card text
The Gold Saucer card

The Gold Saucer

Land — Town
{T}: Add {C}. {2}, {T}: Flip a coin. If you win the flip, create a Treasure token. {3}, {T}, Sacrifice two artifacts: Draw a card.
Final Fantasy (FIN) · Uncommon · Illustrated by Anthony Devine

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.