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Part of Final Fantasy
: Add
.
,
: Flip a coin. If you win the flip, create a Treasure token.
,
, Sacrifice two artifacts: Draw a card.
Live Play Data
The Gold Saucer
Land — Town
·
Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
522
Decks Running
265
Median Cast Turn
5.0
Drawn → Played
79%
Format
First-cast turn
n=120
13%
T1
9%
T2
14%
T3
8%
T4
12%
T5
35%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
14
Cast same turn as drawn
52%
The "good card" funnel
522 brought · 239 playersBrought to game
522
Ever drawn
151
Reached battlefield
120
Still on board at game end
110
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.7pp
Players who cast this card win 28% of the time (n=106) , vs 21% when it never left the library (n=314).
When players drew this card but left it in hand, they won 32% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -1.7pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
165 instances3.6%
Library
66.7%
Battlefield
13.3%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
28 decks
-
2
Zndrsplt, Eye of Wisdom
21 decks
-
3
Okaun, Eye of Chaos
14 decks
-
4
Mr. House, President and CEO
12 decks
-
5
Yusri, Fortune's Flame
12 decks
-
6
Smaug the Magnificent
7 decks
- 7 Ultron, Artificial Malevolence 7 decks
-
8
Jaws, Relentless Predator
6 decks
-
9
Setzer, Wandering Gambler
5 decks
-
10
Choco, Seeker of Paradise
4 decks
Card text
The Gold Saucer
Land — Town
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Anthony Devine
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.