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Part of Final Fantasy
: Add
.
,
: Flip a coin. If you win the flip, create a Treasure token.
,
, Sacrifice two artifacts: Draw a card.
Card Preview
The Gold Saucer
Land — Town
·
Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
231
Decks Running
128
In Decks
635
Decklist Inclusion
0%
Format
Card text
The Gold Saucer
Land — Town
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Anthony Devine
Final zone distribution
69 instances4.3%
Library
60.9%
Battlefield
20.3%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
16 decks
-
2
Zndrsplt, Eye of Wisdom
11 decks
-
3
Okaun, Eye of Chaos
5 decks
-
4
Knuckles the Echidna
4 decks
-
5
Krenko, Mob Boss
4 decks
- 6 Ultron, Artificial Malevolence 4 decks
-
7
Mr. House, President and CEO
3 decks
-
8
Sami, Wildcat Captain
3 decks
-
9
Thorin, King of Durin's Folk
3 decks
-
10
Aerith Gainsborough
2 decks
The "good card" funnel
231 brought · 116 playersBrought to game
231
Ever drawn
62
Reached battlefield
47
Still on board at game end
42
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 28% of the time (n=45) , vs 25% when it never left the library (n=143).
Observed gap +2.9pp; 95% confidence interval -11.2pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47
11%
T1
9%
T2
17%
T3
6%
T4
13%
T5
34%
T6-9
11%
T10+
Median
5
P25
3
· P75
8
· max
11
Cast same turn as drawn
53%
47 of 100 times cast
47%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.