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Part of Final Fantasy
: Add
.
,
: Flip a coin. If you win the flip, create a Treasure token.
,
, Sacrifice two artifacts: Draw a card.
Live Play Data
The Gold Saucer
Land — Town
·
Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
383
Decks Running
203
Median Cast Turn
5.0
Drawn → Played
78%
Format
First-cast turn
n=84
14%
T1
7%
T2
15%
T3
7%
T4
12%
T5
36%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
11
Cast same turn as drawn
49%
The "good card" funnel
383 brought · 186 playersBrought to game
383
Ever drawn
108
Reached battlefield
84
Still on board at game end
78
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 26% of the time (n=75) , vs 24% when it never left the library (n=232).
When players drew this card but left it in hand, they won 31% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -8.0pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
119 instances3.4%
Library
65.5%
Battlefield
16.0%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
25 decks
-
2
Zndrsplt, Eye of Wisdom
19 decks
-
3
Okaun, Eye of Chaos
10 decks
-
4
Yusri, Fortune's Flame
9 decks
-
5
Mr. House, President and CEO
6 decks
- 6 Ultron, Artificial Malevolence 6 decks
-
7
Jaws, Relentless Predator
4 decks
-
8
Knuckles the Echidna
4 decks
-
9
Krenko, Mob Boss
4 decks
-
10
Smaug the Magnificent
4 decks
Card text
The Gold Saucer
Land — Town
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Anthony Devine
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.