The Great Henge
35% of games where The Great Henge resolved ended in a win for its controller, compared to 26% when it stayed in the library. That +8.9-point lift across 157 cast instances is the clearest signal in its data.
The Great Henge sits in 10% of the 5531 Commander decks tracked on Playgroup Live, and the games where it resolves look meaningfully different from those where it doesn't. Controllers who cast it win 35% of the time; when it stays in the library, that figure drops to 26%.
The card's nominal cost is {7}{G}{G}, but almost no one pays nine mana for it. 94% of first casts landed ahead of the formal mana-value curve, meaning the creature-power discount is doing real work. The median first cast arrives on turn 6, and when a copy reaches a player's hand, 66% of those copies are cast before the game ends. Players who do draw it don't tend to sit on it: 43% of drawn-and-cast copies were cast on the very same turn they were drawn.
The commander distribution is well spread. 420 distinct players have brought The Great Henge to a tracked game, and no single contributor accounts for more than a small slice of the data. The top commanders skew toward high-power creature strategies: The Ur-Dragon, Pantlaza, and Gishath lead the list, each pairing naturally with the Henge's cost-reduction and enter-the-battlefield trigger package.
- 10% of tracked Commander decks include The Great Henge
- T6 median first-cast turn, well ahead of its printed 9 mana cost
- 94% of first casts arrived ahead of the mana-value curve, driven by the power discount
- 66% of drawn copies were cast before the game ended
- 43% of drawn-and-cast copies were cast the same turn they were drawn
- 77% battlefield stickiness once it resolves
First-cast turn
n=163The "good card" funnel
1062 brought · 420 playersOf 1062 copies brought to games, 248 were drawn, 163 of those were cast, and 77% of resolved copies stayed on the battlefield through the end of the game.
Players who cast this card win 35% of the time (n=157) , vs 26% when it never left the library (n=736).
When players drew this card but left it in hand, they won 24% (n=75) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.9pp; 95% confidence interval +1.7pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
270 instancesMost The Great Henge copies tracked on Playgroup Live finished on the battlefield or in hand. The library bucket is small relative to typical singletons because the observed-instance filter focuses on games where the card was actively seen or moved.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
22 decks
-
2
Pantlaza, Sun-Favored
21 decks
-
3
Gishath, Sun's Avatar
15 decks
-
4
Bello, Bard of the Brambles
10 decks
-
5
Ghalta, Primal Hunger
10 decks
-
6
Voja, Jaws of the Conclave
10 decks
-
7
Bruce Banner // The Incredible Hulk
9 decks
-
8
Kiora, Sovereign of the Deep
8 decks
-
9
Jodah, the Unifier
7 decks
-
10
Kibo, Uktabi Prince
7 decks
The top ten commanders span five different color combinations, with the heaviest cluster in Naya creature strategies. The spread across 420 unique players means no single archetype is inflating the numbers.