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The Great Henge card art
Live Play Data

The Great Henge

{7} {G} {G} · Legendary Artifact · Commander Masters (CMM)
11%
Live Inclusion
Times Brought
2065
Decks Running
966
Median Cast Turn
6
Drawn → Played
65%
Format

35% of games where The Great Henge resolved ended in a win for its controller, compared to 26% when it stayed in the library. That +9.9-point lift across 281 cast instances is the clearest signal in its data.

The Great Henge sits in 11% of the 8985 Commander decks tracked on Playgroup Live, and the games where it resolves look meaningfully different from those where it doesn't. Controllers who cast it win 35% of the time; when it stays in the library, that figure drops to 26%.

The card's nominal cost is {7}{G}{G}, but almost no one pays nine mana for it. 93% of first casts landed ahead of the formal mana-value curve, meaning the creature-power discount is doing real work. The median first cast arrives on turn 6, and when a copy reaches a player's hand, 65% of those copies are cast before the game ends. Players who do draw it don't tend to sit on it: 36% of drawn-and-cast copies were cast on the very same turn they were drawn.

The commander distribution is well spread. 709 distinct players have brought The Great Henge to a tracked game, and no single contributor accounts for more than a small slice of the data. The top commanders skew toward high-power creature strategies: The Ur-Dragon, Pantlaza, and Gishath lead the list, each pairing naturally with the Henge's cost-reduction and enter-the-battlefield trigger package.

At a glance
  • 11% of tracked Commander decks include The Great Henge
  • T6 median first-cast turn, well ahead of its printed 9 mana cost
  • 93% of first casts arrived ahead of the mana-value curve, driven by the power discount
  • 65% of drawn copies were cast before the game ended
  • 36% of drawn-and-cast copies were cast the same turn they were drawn
  • 77% battlefield stickiness once it resolves

First-cast turn

n=301
1%
T1
0%
T2
2%
T3
7%
T4
18%
T5
65%
T6-9
7%
T10+
Median 6 P25 5 · P75 8 · max 14
On curve 93% (30 / 301 cast on T9) Cast same turn as drawn 36%

The "good card" funnel

2066 brought · 709 players
Brought to game
2066
Ever drawn
462
Reached battlefield
301
Still on board at game end
233
65%

Of 2066 copies brought to games, 462 were drawn, 301 of those were cast, and 77% of resolved copies stayed on the battlefield through the end of the game.

≥ +4.5pp

Players who cast this card win 35% of the time (n=281) , vs 26% when it never left the library (n=1346).

When players drew this card but left it in hand, they won 26% (n=133) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.9pp; 95% confidence interval +4.5pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

511 instances
3.7%
Library
45.6%
Battlefield
20.5%
Graveyard
4.1%
Exile

Most The Great Henge copies tracked on Playgroup Live finished on the battlefield or in hand. The library bucket is small relative to typical singletons because the observed-instance filter focuses on games where the card was actively seen or moved.

Commanders that played this card

in tracked games

The top ten commanders span five different color combinations, with the heaviest cluster in Naya creature strategies. The spread across 709 unique players means no single archetype is inflating the numbers.

Card text
The Great Henge card

The Great Henge

{7} {G} {G}
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Commander Masters (CMM) · Mythic · Illustrated by Adam Paquette

Frequently Asked

How often is The Great Henge drawn in a Commander game?
Across 1898 tracked games where The Great Henge was in a deck, the draw rate was 22%. That is consistent with a singleton in a 100-card deck. Of the 462 copies that reached a player's hand, 65% were cast before the game concluded. The remainder mostly reflects games that ended before the player could deploy it, not a strategic choice to hold it.
What turn does The Great Henge typically hit the battlefield?
Median first cast is turn 6, with the middle 50% of casts falling between turns 5 and 8. The printed cost is nine mana, but the power-based discount compresses that dramatically. 93% of the 301 tracked casts landed ahead of the formal curve. Only a small fraction arrived behind it, suggesting players who draw it early can almost always find a large enough creature to reduce the cost.
Does casting The Great Henge actually improve your win rate?
The data shows a +9.9-point win-rate lift when comparing games where it was cast (35%, n=281) against games where it stayed in the library (26%, n=1346). Both sample sizes are well above the threshold where a directional read is reliable. The lower bound of the confidence interval sits just above zero, so the signal is consistent but should still be read as directional rather than definitive across the broader meta.
Which commanders most commonly run The Great Henge?
The Ur-Dragon, Pantlaza Sun-Favored, and Gishath Sun's Avatar lead the tracked data. All three are creature-heavy strategies that generate large bodies early, which directly fuels the Henge's cost-reduction. Mono-green commanders like Ghalta, Primal Hunger also appear, and creature-wide strategies such as Voja and Bello round out the top ten. The spread across 709 unique players suggests the card is not skewed by a single playgroup.
Is The Great Henge legal in Commander?
Yes. The Great Henge is legal and unrestricted in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. There are no Commander-format bans or restrictions on it.
How sticky is The Great Henge once it resolves?
77% of resolved copies remained on the battlefield through end of game. As a legendary artifact with no inherent protection, it can be hit by artifact removal, but the data suggests it survives in most games where it lands. Players who resolve it on turn 6 with a large creature already in play are often far enough ahead that opponents cannot answer both threats simultaneously.