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Part of Marvel Super Heroes
: Add
.
,
: Create a tapped Vibranium token. (It's an artifact with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
,
: Draw a card.
Live Play Data
The Great Mound
Land
·
Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
452
Decks Running
186
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=66
11%
T1
11%
T2
14%
T3
9%
T4
8%
T5
36%
T6-9
12%
T10+
Median
5.0
P25
3
· P75
7
· max
13
Cast same turn as drawn
39%
The "good card" funnel
452 brought · 163 playersBrought to game
452
Ever drawn
88
Reached battlefield
66
Still on board at game end
62
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.8pp
Players who cast this card win 24% of the time (n=52) , vs 22% when it never left the library (n=294).
When players drew this card but left it in hand, they won 17% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -8.8pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
98 instances1.0%
Library
63.3%
Battlefield
13.3%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
148 decks
- 2 Ultron, Artificial Malevolence 3 decks
-
3
Karona, False God
2 decks
- 4 Ultima, Origin of Oblivion 2 decks
-
5
Whtz, the Bibliophile
2 decks
-
6
Adrix and Nev, Twincasters
1 decks
-
7
Aerid Konstrari
1 decks
-
8
Alexios, Deimos of Kosmos
1 decks
-
9
Aloy, Savior of Meridian
1 decks
-
10
Ashaya's Enduring Bond
1 decks
Card text
The Great Mound
Land
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.