collections_bookmark Part of Marvel Super Heroes
The Great Mound card art
Live Play Data

The Great Mound

Land · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
214
Decks Running
91
Median Cast Turn
4
Drawn → Played
73%
Format

First-cast turn

n=27
15%
T1
11%
T2
19%
T3
7%
T4
4%
T5
37%
T6-9
7%
T10+
Median 4 P25 2 · P75 7 · max 11
Cast same turn as drawn 37%

The "good card" funnel

214 brought · 80 players
Brought to game
214
Ever drawn
37
Reached battlefield
27
Still on board at game end
25

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.0pp

Players who cast this card win 18% of the time (n=23) , vs 22% when it never left the library (n=157).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.7pp; 95% confidence interval -18.0pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

42 instances
2.4%
Library
59.5%
Battlefield
14.3%
Graveyard
2.4%
Exile

Commanders that played this card

in tracked games
Card text
The Great Mound card

The Great Mound

Land
{T}: Add {C}. {3}, {T}: Create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {6}, {T}: Draw a card.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Pablo Mendoza

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.