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Part of Marvel Super Heroes
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The Great Mound
Land
·
Marvel Super Heroes Commander (MSC)
0%
Decklist Inclusion
Times Brought
206
Decks Running
88
In Decks
443
Decklist Inclusion
0%
Format
Final zone distribution
38 instances2.6%
Library
55.3%
Battlefield
15.8%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
70 decks
-
2
Karona, False God
2 decks
- 3 Ultron, Artificial Malevolence 2 decks
-
4
Adrix and Nev, Twincasters
1 decks
-
5
Alexios, Deimos of Kosmos
1 decks
-
6
Aloy, Savior of Meridian
1 decks
-
7
Ashaya's Enduring Bond
1 decks
-
8
Captain America, First Avenger
1 decks
-
9
Cloud, Ex-SOLDIER
1 decks
-
10
Mm'menon, Uthros Exile
1 decks
The "good card" funnel
206 brought · 77 playersBrought to game
206
Ever drawn
33
Reached battlefield
23
Still on board at game end
21
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.5pp
Players who cast this card win 17% of the time (n=20) , vs 22% when it never left the library (n=145).
Observed gap -5.5pp; 95% confidence interval -20.5pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
17%
T1
9%
T2
17%
T3
9%
T4
4%
T5
35%
T6-9
9%
T10+
Median
4
P25
2
· P75
7
· max
11
Cast same turn as drawn
35%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.