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Part of Duskmourn: House of Horror
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Legendary Creature — Human Clown
·
Duskmourn: House of Horror (DSK)
Card Preview
The Jolly Balloon Man
Times Brought
194
Decks Running
78
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
The Jolly Balloon Man
Legendary Creature — Human Clown
Haste
,
: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
1 / 4
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Campbell White
Final zone distribution
35 instances54.3%
Battlefield
14.3%
Graveyard
11.4%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
Arabella, Abandoned Doll
24 decks
-
2
Zurgo, Thunder's Decree
7 decks
-
3
Zidane, Tantalus Thief
5 decks
-
4
Atla Palani, Nest Tender
4 decks
-
5
Ghired, Mirror of the Wilds
4 decks
-
6
Sisay, Weatherlight Captain
4 decks
-
7
Winota, Joiner of Forces
4 decks
-
8
Arthur, Marigold Knight
3 decks
-
9
Mr. House, President and CEO
3 decks
-
10
Dargo, the Shipwrecker
2 decks
The "good card" funnel
194 brought · 73 playersBrought to game
194
Ever drawn
31
Reached battlefield
25
Still on board at game end
19
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.4pp
Players who cast this card win 32% of the time (n=21) , vs 29% when it never left the library (n=118).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -8.4pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=96
4%
T1
27%
T2
28%
T3
13%
T4
13%
T5
15%
T6-9
1%
T10+
Median
3.0
P25
2
· P75
5
· max
13
On curve
59%
(27 / 96 cast on T3)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.