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The Jolly Balloon Man card art
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The Jolly Balloon Man

{1} {R} {W} · Legendary Creature — Human Clown · Duskmourn: House of Horror (DSK)
Times Brought
194
Decks Running
78
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The Jolly Balloon Man card

The Jolly Balloon Man

{1} {R} {W}
Legendary Creature — Human Clown
Haste {1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
1 / 4
Duskmourn: House of Horror (DSK) · Rare · Illustrated by Campbell White

Final zone distribution

35 instances
54.3%
Battlefield
14.3%
Graveyard
11.4%
Exile
20.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

194 brought · 73 players
Brought to game
194
Ever drawn
31
Reached battlefield
25
Still on board at game end
19

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.4pp

Players who cast this card win 32% of the time (n=21) , vs 29% when it never left the library (n=118).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.7pp; 95% confidence interval -8.4pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=96
4%
T1
27%
T2
28%
T3
13%
T4
13%
T5
15%
T6-9
1%
T10+
Median 3.0 P25 2 · P75 5 · max 13
On curve 59% (27 / 96 cast on T3)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.