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Part of Duskmourn: House of Horror
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Legendary Creature — Human Clown
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Duskmourn: House of Horror (DSK)
Card Preview
The Jolly Balloon Man
0%
Decklist Inclusion
Times Brought
202
Decks Running
86
In Decks
603
Decklist Inclusion
0%
Format
Card text
The Jolly Balloon Man
Legendary Creature — Human Clown
Haste
,
: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
1 / 4
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Campbell White
Final zone distribution
63 instances57.1%
Battlefield
11.1%
Graveyard
6.3%
Exile
15.9%
Hand
Commanders that played this card
in tracked games-
1
Arabella, Abandoned Doll
22 decks
-
2
The Jolly Balloon Man
11 decks
-
3
Zidane, Tantalus Thief
7 decks
-
4
Zurgo, Thunder's Decree
6 decks
-
5
Zinnia, Valley's Voice
4 decks
-
6
Cadric, Soul Kindler
3 decks
-
7
Éowyn, Shieldmaiden
2 decks
-
8
Ghired, Mirror of the Wilds
2 decks
-
9
Sisay, Weatherlight Captain
2 decks
-
10
Toph, the First Metalbender
2 decks
The "good card" funnel
202 brought · 81 playersBrought to game
202
Ever drawn
41
Reached battlefield
32
Still on board at game end
36
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.8pp
Players who cast this card win 47% of the time (n=29) , vs 27% when it never left the library (n=131).
Observed gap +20.0pp; 95% confidence interval +1.8pp to +38.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
0%
T2
0%
T3
31%
T4
28%
T5
31%
T6-9
9%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
0%
(0 / 32 cast on T3)
Cast same turn as drawn
19%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.