collections_bookmark Part of Duskmourn: House of Horror
The Jolly Balloon Man card art
Live Play Data

The Jolly Balloon Man

{1} {R} {W} · Legendary Creature — Human Clown · Duskmourn: House of Horror (DSK)
1%
Live Inclusion
Times Brought
388
Decks Running
150
Median Cast Turn
4.5
Drawn → Played
65%
Format

First-cast turn

n=102
1%
T1
6%
T2
19%
T3
25%
T4
18%
T5
26%
T6-9
6%
T10+
Median 4.5 P25 3 · P75 6 · max 13
On curve 25% (19 / 102 cast on T3) Cast same turn as drawn 35%

The "good card" funnel

388 brought · 143 players
Brought to game
388
Ever drawn
86
Reached battlefield
56
Still on board at game end
37

Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.3pp

Players who cast this card win 42% of the time (n=52) , vs 26% when it never left the library (n=264).

When players drew this card but left it in hand, they won 31% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.9pp; 95% confidence interval +2.3pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

93 instances
2.2%
Library
39.8%
Battlefield
23.7%
Graveyard
8.6%
Exile
Card text
The Jolly Balloon Man card

The Jolly Balloon Man

{1} {R} {W}
Legendary Creature — Human Clown
Haste {1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
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Duskmourn: House of Horror (DSK) · Rare · Illustrated by Campbell White

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.