collections_bookmark
Part of The Hobbit
Live Play Data
The Lonely Mountain
Land — Mountain
·
The Hobbit (HOB)
1%
Live Inclusion
Times Brought
494
Decks Running
204
Median Cast Turn
3
Drawn → Played
85%
Format
First-cast turn
n=93
31%
T1
12%
T2
9%
T3
10%
T4
8%
T5
25%
T6-9
6%
T10+
Median
3
P25
1
· P75
6
· max
18
Cast same turn as drawn
55%
The "good card" funnel
495 brought · 179 playersBrought to game
495
Ever drawn
110
Reached battlefield
93
Still on board at game end
86
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.2pp
Players who cast this card win 24% of the time (n=81) , vs 22% when it never left the library (n=299).
When players drew this card but left it in hand, they won 38% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -8.2pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
123 instances1.6%
Library
69.9%
Battlefield
11.4%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Thorin, King of Durin's Folk
74 decks
-
2
Dáin of the Ancient Halls
40 decks
-
3
Cloud, Ex-SOLDIER
6 decks
-
4
Dwalin, Weaponmaster
6 decks
-
5
Thorin Oakenshield
5 decks
-
6
Balin, Loremaster
4 decks
-
7
Bifur, Melodic Rider
4 decks
-
8
Smaug the Impenetrable
4 decks
-
9
Smaug, Wicked Worm
4 decks
-
10
Thorin, Mountain-king
4 decks
Card text
The Lonely Mountain
Land — Mountain
(
: Add
.)
This land enters tapped unless you control an Equipment.

,
: Create a 2/2 red Dwarf creature token. This ability costs
less to activate for each Equipment you control. Activate only as a sorcery.
The Hobbit (HOB)
·
Rare
·
Illustrated by Leon Tukker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.