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The Lord of Pain card art
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The Lord of Pain

{3} {B} {R} · Legendary Creature — Human Assassin · Duskmourn: House of Horror Commander (DSC)
Times Brought
383
Decks Running
201
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The Lord of Pain card

The Lord of Pain

{3} {B} {R}
Legendary Creature — Human Assassin
Menace Your opponents can't gain life. Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.
5 / 5
Duskmourn: House of Horror Commander (DSC) · Mythic · Illustrated by Greg Staples

Final zone distribution

63 instances
6.3%
Library
31.7%
Battlefield
22.2%
Graveyard
7.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

383 brought · 190 players
Brought to game
383
Ever drawn
60
Reached battlefield
37
Still on board at game end
20

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.3pp

Players who cast this card win 26% of the time (n=29) , vs 22% when it never left the library (n=218).

When players drew this card but left it in hand, they won 17% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.5pp; 95% confidence interval -6.3pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
0%
T1
0%
T2
6%
T3
15%
T4
17%
T5
57%
T6-9
6%
T10+
Median 6 P25 5 · P75 7 · max 13
On curve 38% (9 / 53 cast on T5) Cast same turn as drawn 19%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.