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The Masamune card art
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The Masamune

{3} · Legendary Artifact — Equipment · Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
200
Decks Running
104
In Decks
590
Decklist Inclusion
0%
Format
Card text
The Masamune card

The Masamune

{3}
Legendary Artifact — Equipment
As long as equipped creature is attacking, it has first strike and must be blocked if able. Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time." Equip {2}
Final Fantasy (FIN) · Rare · Illustrated by Masateru Ikeda

Final zone distribution

55 instances
58.2%
Battlefield
10.9%
Graveyard
3.6%
Exile
27.3%
Hand

The "good card" funnel

201 brought · 100 players
Brought to game
201
Ever drawn
53
Reached battlefield
35
Still on board at game end
32

Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.5pp

Players who cast this card win 32% of the time (n=32) , vs 35% when it never left the library (n=123).

Observed gap -2.8pp; 95% confidence interval -19.5pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
0%
T1
9%
T2
9%
T3
14%
T4
0%
T5
51%
T6-9
17%
T10+
Median 6 P25 4 · P75 9 · max 18
On curve 17% (3 / 35 cast on T3) Cast same turn as drawn 39%
35 of 100 times cast 35%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.