collections_bookmark
Part of Final Fantasy
·
Legendary Artifact — Equipment
·
Final Fantasy (FIN)
Card Preview
The Masamune
0%
Decklist Inclusion
Times Brought
200
Decks Running
104
In Decks
590
Decklist Inclusion
0%
Format
Card text
The Masamune
Legendary Artifact — Equipment
As long as equipped creature is attacking, it has first strike and must be blocked if able.
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip 
Final Fantasy (FIN)
·
Rare
·
Illustrated by Masateru Ikeda
Final zone distribution
55 instances58.2%
Battlefield
10.9%
Graveyard
3.6%
Exile
27.3%
Hand
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
39 decks
-
2
Shelob, Child of Ungoliant
8 decks
-
3
Vincent Valentine // Galian Beast
8 decks
-
4
The Serpent Society
5 decks
-
5
Anzrag, the Quake-Mole
2 decks
-
6
Bruce Banner // The Incredible Hulk
2 decks
-
7
Dogmeat, Ever Loyal
2 decks
-
8
Edea, Possessed Sorceress
2 decks
-
9
Massacre Girl, Known Killer
2 decks
-
10
Aerith Gainsborough
1 decks
The "good card" funnel
201 brought · 100 playersBrought to game
201
Ever drawn
53
Reached battlefield
35
Still on board at game end
32
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.5pp
Players who cast this card win 32% of the time (n=32) , vs 35% when it never left the library (n=123).
Observed gap -2.8pp; 95% confidence interval -19.5pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
9%
T2
9%
T3
14%
T4
0%
T5
51%
T6-9
17%
T10+
Median
6
P25
4
· P75
9
· max
18
On curve
17%
(3 / 35 cast on T3)
Cast same turn as drawn
39%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.