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Part of Duskmourn: House of Horror
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Legendary Enchantment Creature — Nightmare
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Duskmourn: House of Horror (DSK)
Live Play Data
The Mindskinner
1%
Live Inclusion
Times Brought
479
Decks Running
205
Median Cast Turn
4
Drawn → Played
61%
Format
First-cast turn
n=149
1%
T1
11%
T2
31%
T3
18%
T4
17%
T5
19%
T6-9
3%
T10+
Median
4
P25
3
· P75
5
· max
12
On curve
43%
(46 / 149 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
479 brought · 190 playersBrought to game
479
Ever drawn
99
Reached battlefield
60
Still on board at game end
24
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 25% of the time (n=56) , vs 17% when it never left the library (n=301).
When players drew this card but left it in hand, they won 18% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval -3.0pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
125 instances2.4%
Library
19.2%
Battlefield
42.4%
Graveyard
12.0%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
33 decks
-
2
The Wise Mothman
31 decks
-
3
Umbris, Fear Manifest
22 decks
-
4
Bruvac the Grandiloquent
18 decks
-
5
Hope Estheim
12 decks
-
6
Phenax, God of Deception
10 decks
-
7
Loki, Lord of Misrule
7 decks
-
8
Homer, the Hermit
6 decks
-
9
Taskmaster, Mercenary Mimic
6 decks
-
10
Tasha, the Witch Queen
4 decks
Card text
The Mindskinner
Legendary Enchantment Creature — Nightmare
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
10 / 1
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Abz J Harding
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.