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The Mouth of Sauron card art
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The Mouth of Sauron

{3} {U} {B} · Legendary Creature — Human Advisor · The Lord of the Rings: Tales of Middle-earth (LTR)
0%
Decklist Inclusion
Times Brought
160
Decks Running
87
In Decks
535
Decklist Inclusion
0%
Format
Card text
The Mouth of Sauron card

The Mouth of Sauron

{3} {U} {B}
Legendary Creature — Human Advisor
When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
3 / 4
The Lord of the Rings: Tales of Middle-earth (LTR) · Uncommon · Illustrated by Alex Brock

Final zone distribution

45 instances
2.2%
Library
26.7%
Battlefield
33.3%
Graveyard
6.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

161 brought · 74 players
Brought to game
161
Ever drawn
39
Reached battlefield
21
Still on board at game end
12

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.0pp

Players who cast this card win 20% of the time (n=19) , vs 21% when it never left the library (n=99).

When players drew this card but left it in hand, they won 11% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -1.2pp; 95% confidence interval -18.0pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
5%
T2
0%
T3
5%
T4
14%
T5
29%
T6-9
48%
T10+
Median 9 P25 6 · P75 11 · max 14
On curve 24% (3 / 21 cast on T5)
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.