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Part of Fallout
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#6 Rakdos board wipe
·
Sorcery
·
Fallout (PIP)
Live Play Data
The Nipton Lottery
1%
Live Inclusion
Times Brought
205
Decks Running
111
Median Cast Turn
8.0
Drawn → Played
67%
Format
First-cast turn
n=30
3%
T1
0%
T2
0%
T3
3%
T4
7%
T5
53%
T6-9
33%
T10+
Median
8.0
P25
7
· P75
10
· max
13
On curve
7%
(1 / 30 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
205 brought · 108 playersBrought to game
205
Ever drawn
45
Reached battlefield
30
Still on board at game end
2
≥ -21.6pp
Players who cast this card win 15% of the time (n=21) , vs 22% when it never left the library (n=124).
When players drew this card but left it in hand, they won 13% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.1pp; 95% confidence interval -21.6pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances3.8%
Library
3.8%
Battlefield
51.9%
Graveyard
15.4%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
72 decks
-
2
Mr. House, President and CEO
6 decks
-
3
Maarika, Brutal Gladiator
5 decks
-
4
Setzer, Wandering Gambler
4 decks
-
5
Xantcha, Sleeper Agent
4 decks
-
6
Deadpool, Trading Card
3 decks
-
7
Kefka, Dancing Mad
2 decks
-
8
Squall, Gunblade Duelist
2 decks
-
9
The Lord of Pain
2 decks
-
10
The Madcap Jester
2 decks
Card text
The Nipton Lottery
Sorcery
Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
Fallout (PIP)
·
Rare
·
Illustrated by Olivier Bernard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.