The Reaver Cleaver
41% of games where The Reaver Cleaver resolved ended in a win for the caster, a +16.2 percentage-point lift over the 25% baseline when the card stays in the library.
The Reaver Cleaver converts trample damage into Treasure tokens, turning every unblocked hit into a mana engine. Across 652 tracked multiplayer Commander games on Playgroup Live, decks running it win at 41% when the card resolves, compared to 25% when it never leaves the library. That +16.2 percentage-point gap has a lower confidence bound above zero, making it one of the stronger positive signals in the dataset so far.
The card sits in 386 of the 7287 distinct tracked decks, an 5% inclusion rate that reflects its niche focus on combat-heavy, red-identity strategies. When a copy does reach a player's hand, 70% of those copies are cast before the game ends. Median first cast lands on turn 5.0, consistent with its total mana investment of 3 to cast plus 3 to equip. Players typically hold it for two turns after drawing before finding the right moment to deploy it.
The commander distribution is notably spread. Cloud, Ex-SOLDIER leads the pack among tracked decks, but the data covers 332 distinct players, with the single heaviest contributor accounting for just 2% of all tracked instances. That breadth lends confidence to the directional trends here, even within Playgroup Live's growing dataset.
- 5% of tracked Commander decks include The Reaver Cleaver
- 70% of drawn copies are cast before the game ends
- T5.0 median first-cast turn
- 41% win rate when this Equipment resolves onto the battlefield
- 76% battlefield stickiness once cast
- ++16.2 percentage-point win-rate lift over the library baseline
First-cast turn
n=116The "good card" funnel
687 brought · 332 playersOf 687 copies brought to games, 166 were drawn, 116 of those were cast, and 76% of resolved copies remained on the battlefield through the end of the game.
Players who cast this card win 41% of the time (n=112) , vs 25% when it never left the library (n=451).
When players drew this card but left it in hand, they won 22% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.2pp; 95% confidence interval +7.3pp to +25.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
181 instancesMost tracked instances of The Reaver Cleaver end games on the battlefield, a strong sign the Equipment sticks once it lands. The library bucket is small because the card is actively observed in the majority of participations where it is brought.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
33 decks
-
2
Tony Stark // The Invincible Iron Man
20 decks
-
3
Sonic the Hedgehog
16 decks
-
4
Captain America, First Avenger
14 decks
-
5
Jaws, Relentless Predator
13 decks
-
6
Lightning, Army of One
12 decks
-
7
Sauron, the Dark Lord
12 decks
-
8
Shadow the Hedgehog
11 decks
-
9
Smaug the Magnificent
11 decks
-
10
Kratos, God of War
10 decks
Cloud, Ex-SOLDIER tops the list in raw deck count, but the spread across 332 distinct players confirms this card is not a single-archetype outlier. Wide-open Equipment slots in red-heavy combat decks are the common thread.