Card Preview
The Reaver Cleaver
2%
Decklist Inclusion
Times Brought
212
Decks Running
128
In Decks
1039
Decklist Inclusion
2%
Format
Final zone distribution
61 instances1.6%
Library
50.8%
Battlefield
24.6%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
11 decks
-
2
Lightning, Army of One
6 decks
-
3
Shadow the Hedgehog
5 decks
-
4
Jaws, Relentless Predator
4 decks
-
5
Kratos, God of War
4 decks
-
6
Sauron, the Dark Lord
4 decks
-
7
Sonic the Hedgehog
4 decks
-
8
Tony Stark // The Invincible Iron Man
4 decks
-
9
Captain America, First Avenger
3 decks
-
10
Disa the Restless
3 decks
The "good card" funnel
212 brought · 114 playersBrought to game
212
Ever drawn
56
Reached battlefield
40
Still on board at game end
31
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.8pp
Players who cast this card win 45% of the time (n=40) , vs 21% when it never left the library (n=142).
When players drew this card but left it in hand, they won 22% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +23.8pp; 95% confidence interval +8.8pp to +38.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
0%
T1
0%
T2
10%
T3
20%
T4
15%
T5
45%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
10%
(4 / 40 cast on T3)
Cast same turn as drawn
27%
40 of 100 times cast
40%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.