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Part of Lorwyn Eclipsed
·
Legendary Creature — God
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
The Scorpion God
2%
Live Inclusion
Times Brought
271
Decks Running
143
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=49
0%
T1
0%
T2
6%
T3
14%
T4
22%
T5
39%
T6-9
18%
T10+
Median
6
P25
5
· P75
9
· max
15
On curve
43%
(11 / 49 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
271 brought · 131 playersBrought to game
271
Ever drawn
71
Reached battlefield
48
Still on board at game end
25
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.2pp
Players who cast this card win 20% of the time (n=44) , vs 15% when it never left the library (n=162).
When players drew this card but left it in hand, they won 12% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -6.2pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
75 instances8.0%
Library
33.3%
Battlefield
16.0%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
106 decks
-
2
The Reaper, King No More
22 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
4 decks
-
4
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
2 decks
-
5
Child of Alara
1 decks
-
6
Eddie Brock // Venom, Lethal Protector
1 decks
-
7
Grusilda, Monster Masher
1 decks
-
8
Hearthhull, the Worldseed
1 decks
-
9
Morophon, the Boundless
1 decks
-
10
Niv-Mizzet Reborn
1 decks
Card text
The Scorpion God
Legendary Creature — God
Whenever a creature with a -1/-1 counter on it dies, draw a card.


: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
6 / 5
Lorwyn Eclipsed Commander (ECC)
·
Mythic
·
Illustrated by Lius Lasahido
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.