collections_bookmark
Part of Tales of Middle-earth
Live Play Data
The Shire
Legendary Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
2%
Live Inclusion
Times Brought
1677
Decks Running
634
Median Cast Turn
4
Drawn → Played
84%
Format
First-cast turn
n=367
15%
T1
8%
T2
13%
T3
14%
T4
14%
T5
28%
T6-9
7%
T10+
Median
4
P25
3
· P75
7
· max
18
Cast same turn as drawn
54%
The "good card" funnel
1678 brought · 627 playersBrought to game
1678
Ever drawn
439
Reached battlefield
367
Still on board at game end
340
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.8pp
Players who cast this card win 29% of the time (n=345) , vs 25% when it never left the library (n=1032).
When players drew this card but left it in hand, they won 25% (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -0.8pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
483 instances3.1%
Library
70.4%
Battlefield
11.6%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
65 decks
-
2
Ygra, Eater of All
49 decks
-
3
Chatterfang, Squirrel General
47 decks
-
4
Sam, Loyal Attendant
36 decks
-
5
Shelob, Child of Ungoliant
32 decks
-
6
Aragorn, the Uniter
29 decks
-
7
Baylen, the Haymaker
20 decks
-
8
Bilbo, Birthday Celebrant
19 decks
-
9
Rocco, Street Chef
16 decks
-
10
Hazel of the Rootbloom
15 decks
Card text
The Shire
Legendary Land
The Shire enters tapped unless you control a legendary creature.
: Add
.

,
, Tap an untapped creature you control: Create a Food token.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.