collections_bookmark
Part of Tales of Middle-earth
Live Play Data
The Shire
Legendary Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
2%
Live Inclusion
Times Brought
545
Decks Running
232
Median Cast Turn
4.0
Drawn → Played
84%
Format
First-cast turn
n=126
20%
T1
13%
T2
13%
T3
14%
T4
9%
T5
25%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
7
· max
18
Cast same turn as drawn
55%
The "good card" funnel
546 brought · 237 playersBrought to game
546
Ever drawn
150
Reached battlefield
126
Still on board at game end
114
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.7pp
Players who cast this card win 31% of the time (n=119) , vs 27% when it never left the library (n=344).
When players drew this card but left it in hand, they won 33% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -4.7pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
161 instances3.7%
Library
70.8%
Battlefield
11.8%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
28 decks
-
2
Chatterfang, Squirrel General
25 decks
-
3
Ygra, Eater of All
21 decks
-
4
Shelob, Child of Ungoliant
16 decks
-
5
Aragorn, the Uniter
12 decks
-
6
Sam, Loyal Attendant
9 decks
-
7
The Cabbage Merchant
8 decks
-
8
Camellia, the Seedmiser
6 decks
-
9
Hazel of the Rootbloom
6 decks
-
10
Rocco, Street Chef
6 decks
Card text
The Shire
Legendary Land
The Shire enters tapped unless you control a legendary creature.
: Add
.

,
, Tap an untapped creature you control: Create a Food token.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.