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Part of Tales of Middle-earth
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The Shire
Legendary Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Decklist Inclusion
Times Brought
460
Decks Running
198
In Decks
1632
Decklist Inclusion
1%
Format
Card text
The Shire
Legendary Land
The Shire enters tapped unless you control a legendary creature.
: Add
.

,
, Tap an untapped creature you control: Create a Food token.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Jonas De Ro
Final zone distribution
130 instances3.8%
Library
69.2%
Battlefield
12.3%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Chatterfang, Squirrel General
24 decks
-
2
Frodo, Adventurous Hobbit
24 decks
-
3
Ygra, Eater of All
18 decks
-
4
Shelob, Child of Ungoliant
13 decks
-
5
Aragorn, the Uniter
11 decks
-
6
Sam, Loyal Attendant
8 decks
-
7
The Cabbage Merchant
7 decks
-
8
Hazel of the Rootbloom
6 decks
-
9
Baylen, the Haymaker
5 decks
-
10
Camellia, the Seedmiser
5 decks
The "good card" funnel
461 brought · 202 playersBrought to game
461
Ever drawn
121
Reached battlefield
100
Still on board at game end
90
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.5pp
Players who cast this card win 31% of the time (n=93) , vs 26% when it never left the library (n=295).
When players drew this card but left it in hand, they won 30% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.3pp; 95% confidence interval -4.5pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=100
22%
T1
14%
T2
13%
T3
13%
T4
7%
T5
23%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
6
· max
18
Cast same turn as drawn
54%
448 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.