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Part of Marvel Super Heroes
·
Legendary Creature — Human Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
The Squadron Sinister
3%
Live Inclusion
Times Brought
405
Decks Running
221
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=56
0%
T1
2%
T2
2%
T3
5%
T4
7%
T5
61%
T6-9
23%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
55%
(15 / 56 cast on T7)
Cast same turn as drawn
25%
The "good card" funnel
405 brought · 207 playersBrought to game
405
Ever drawn
95
Reached battlefield
56
Still on board at game end
32
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.2pp
Players who cast this card win 40% of the time (n=51) , vs 15% when it never left the library (n=240).
When players drew this card but left it in hand, they won 15% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.3pp; 95% confidence interval +11.2pp to +37.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
97 instances2.1%
Library
33.0%
Battlefield
32.0%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
185 decks
-
2
Loki, the Deceiver
13 decks
-
3
Thanos, the Mad Titan
12 decks
-
4
Norman Osborn // Green Goblin
8 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
1 decks
-
6
Red Ghost, Intangible Genius
1 decks
-
7
Super-Skrull
1 decks
Card text
The Squadron Sinister
Legendary Creature — Human Villain
Flying, haste
Other Villains you control get +2/+2 and have flying and haste.
Mayhem 

(You may cast this card from your graveyard for 

if you discarded it this turn. Timing rules still apply.)
5 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Javier Charro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.